Continuous Integration / Continuous Development Name Description Author/Credit Personal Note AZURE DEVOPS Build & release Unity games with using Azure DevOps Alex Knowles It looks like a bit of this could also carry over to other VPS providers such as DO, AWS, GCP
Code / Scripting / Libraries Name Description Credit Note LiteNetLib Lite reliable UDP library for Mono and .NET RevenantX I personally use this. Light weight, fast, customizable. Works well with MessagePack Serialization LiteNetLibManager Higher level implementation for LiteNetLib insthync This adds additional functionality through components and helpers within Unity such as a NetworkManager prefab making it more familiar to those used to UNet
Name Description Credit Note Piranha keenanwoodall A very simple tool to make rigidbodies swarm a mesh in Unity.
Name Description Credit Note MessagePack-CSharp Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org [C#] neuecc Very easy to use and with built-in Lz4 compression it is one of the fastest and smallest serializers around
Name Description Credit Note SmartData A designer-friendly, editor-driven Unity3D framework for connecting data and events. sigtrapgames Based on Ryan Hipple’s (twitter : github ) talk from Unite Austin 2017 RPGCore RPGCore is a framework for producing RPG games and mechanics in Unity. Fydar WIP but looks very promising to offer easy to use and implement network capable RPG mechanics through a visual/recipe type system
Tools / Extension Methods Name Description Credit Note demilib A library of various utilities and tools for Unity Demigiant Some of these look quite useful for custom editors MyBox MyBox is a set of attributes, tools and extensions for Unity deadcows UIElementsX UIElementsX (UIEX) is the missing high level API for unity’s new UI system rocktavious UnityOpenApi Unity OpenAPI parser and assets generator kolodi
Name Description Credit Note
| Unity-Shaders |Shader demo - More than 300 examples |knapeczadam |
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