Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

Resources

Stars

124 stars

Watchers

6 watching

Forks

Releases

Packages

Used by

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HOG2

About the Project

HOG2 (Hierarchical Open Graph 2) is a collection of classes and a tile-based simulator which are designed as a simple model of RTS and other clocked simulation environments.

Documentation (much of it older, but starting to be updated) is available here.

Getting Started

To get started with the HOG2 applications run the following commands. Note that SFML and OpenGL are not required for the headless version of HOG2 (see build instructions below.)

Prerequisites

Linux

On Ubuntu run the following command:

# apt install build-essential libglu1-mesa-dev freeglut3-dev libsfml-dev

On Debian run:

# apt install git libglu1-mesa-dev freeglut3-dev libsfml-dev

On Arch run:

# pacman -S git base-devel mesa glu freeglut libsfml-dev

On CentOs and Fedora run:

# yum install git make gcc-c++ mesa-libGL-devel mesa-libGLU-devel freeglut-devel libsfml-dev

MacOS

Download and install XCode from the App store.

Windows 10

TODO

Building

To build the project on the command-line, you must first download the source code:

git clone https://github.com/nathansttt/hog2.git

Then traverse to the build directory with:

cd hog2/build/SFML # cd hog2/build/web for the web version

Finally, build the project with make:

make

Alternately, you can build a headless version of HOG2 (which does not require SFML or OpenGL) using:

make OPENGL=STUB

Note that when switching between the headless and GUI versions of HOG2 you must do a clean rebuild.

After this completes the binaries can be found under ../../bin/release/.

To build using XCode you can open one of the projects in build/XCode. HOG2 ObjC contains a full sample application; many demos are available inside the hog2 mac native demos project.

Installation

Typical research usage of HOG2 would not involve installing applications from HOG2.

To fully install the programs to /usr/local/bin, run sudo make install under the hog2/build/gmake/ directory; to uninstall run sudo make uninstall in the same directory. The installation location can be changed with make install prefix=</path/to/dir>.

Licence

HOG2 is open source software licensed under the MIT license

About

Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.

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