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MusaMisto/README.md

Musa Misto

Associate DevOps Engineer at Simplify9. I work on cloud infrastructure and CI/CD,
and build web apps, games, and tools outside of it.

LinkedInGitHub repositories


About

Computer Science graduate (Sabancı University) working in DevOps. I've been writing code and running servers since I was a teenager, starting with self-hosted multiplayer game servers, and I've stayed a generalist since: comfortable across infrastructure, backend, frontend, and a fair amount of 3D and machine learning.

  • Currently working on infrastructure modernization and CI/CD at Simplify9
  • Happy to talk about Kubernetes, GitHub Actions, Three.js, or self-hosting
  • Reach me on LinkedIn

Work

At Simplify9 I focus on infrastructure and CI/CD:

  • Led an org-wide migration from end-of-life ingress-nginx to the Kubernetes Gateway API across 13+ production projects, using custom Helm charts and reusable GitHub Actions deployment templates.
  • Migrated 17 repositories from Azure DevOps Pipelines to GitHub Actions with reusable, environment-aware workflows covering backend services and iOS/Android apps.
  • Built signed-build pipelines for iOS and Android mobile projects.
  • Provisioned and hardened Linux VMs and moved client infrastructure onto isolated DigitalOcean accounts (PostgreSQL restores, S3-compatible storage replication with rclone).
  • Set up Prometheus and Grafana monitoring for cluster health.

Stack

Cloud & DevOps

KubernetesDockerHelmTerraformGitHub ActionsAzure DevOpsDigitalOceanLinux

Languages

PythonTypeScriptJavaScriptJavaC++BashSQL

Web & Full-Stack

Next.jsReactThree.jsStrapiTailwind CSSViteFastAPIWebGL

Data & ML

Pandasscikit-learnJupyterBigQuery

Observability & Data Stores

PrometheusGrafanaPostgreSQL

Projects

ProjectDescriptionStack
claudecraftA browser-based creative voxel sandbox. Procedural seed-based worlds, chunk streaming, biomes, passive mobs, and generated structures, with an automated in-browser test harness.TypeScript · Three.js · Vite
FraudDetectionSystemTransaction fraud detection. SMOTE/undersampling, multi-model evaluation, and a FastAPI scoring service. Best F1 improved from 0.81 to 0.98.Python · scikit-learn · FastAPI
Instagram Influencer AnalysisMulti-class classification and regression on social-media data, with TF-IDF/NLP features on imbalanced datasets.Python · NLP · Jupyter
WebGL GraphicsA scene-graph solar-system renderer and an OBJ viewer: hierarchical transforms, OBJ parsing, and Phong lighting written from scratch.WebGL · JavaScript
CraftableCore & SkyblockCoreCustom Minecraft (Spigot) plugins: economy, staff tooling, permissions, GUIs, and integrations with LuckPerms, EssentialsX, and mcMMO.Java · Bukkit/Spigot

I also have a private full-stack project, MonyMilk: a content/e-commerce site built on Next.js 16 and React 19 with a Strapi 5 headless CMS backend and internationalization.

Background

Before the job title there was Craftable, a Minecraft network I built and ran from 2016 to 2023, starting at 13. It grew into a self-hosted setup with 130+ concurrent players at around 98.7% uptime, with custom Java plugins, JVM and performance tuning, a XenForo forum, and an in-game economy. It's where I picked up Linux, server operations, and software design before any of it was coursework.

Stats

GitHub statsMost used languages

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  1. claudecraftclaudecraftPublic

    A browser-based, creative-mode voxel sandbox game inspired by Minecraft built with TypeScript + Three.js.

    TypeScript 1

  2. FraudDetectionSystemFraudDetectionSystemPublic

    A machine learning project for detecting fraudulent transactions using various machine learning models. The project includes data preprocessing, SMOTE for balancing, and feature importance analysis…

    Jupyter Notebook

  3. RiffyApp-CS308RiffyApp-CS308Public

    Forked from SerhanTelatar/Riffy_App

    CS 308 Project

    JavaScript

  4. craftable-core-plugincraftable-core-pluginPublic

    Preserved custom Craftable core plugin from the original 2020 server, built to support server-specific features, commands, and gameplay behavior.

    Java