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[JAX] bugfix for softmax lowering - #218

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ksivaman merged 1 commit into
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jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
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jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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LGTM

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@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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@jeng1220@zlsh80826@ksivaman
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[JAX] bugfix for softmax lowering by jeng1220 · Pull Request #218 · NVIDIA/TransformerEngine · GitHub
Skip to content

[JAX] bugfix for softmax lowering - #218

Merged
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [JAX] bugfix for softmax lowering by jeng1220 · Pull Request #218 · NVIDIA/TransformerEngine · GitHub
Skip to content

[JAX] bugfix for softmax lowering - #218

Merged
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
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jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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LGTM

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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@jeng1220@zlsh80826@ksivaman
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Skip to content

[JAX] bugfix for softmax lowering - #218

Merged
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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/te-ci

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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[JAX] bugfix for softmax lowering - #218

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ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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/te-ci

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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Skip to content

[JAX] bugfix for softmax lowering - #218

Merged
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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/te-ci

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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Skip to content

[JAX] bugfix for softmax lowering - #218

Merged
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
Merged

[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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/te-ci

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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@jeng1220@zlsh80826@ksivaman
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [JAX] bugfix for softmax lowering by jeng1220 · Pull Request #218 · NVIDIA/TransformerEngine · GitHub
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[JAX] bugfix for softmax lowering - #218

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ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering
May 12, 2023
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[JAX] bugfix for softmax lowering#218
ksivaman merged 1 commit into
NVIDIA:mainfrom
jeng1220:rjeng/bugfix-softmax-lowering

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@jeng1220

@jeng1220jeng1220 commented May 12, 2023

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  1. According to [JAX] Stop unnecessarily wrapping primitive output in list #217 (comment), fix the lowering bug of softmax custom-call.
    It has been verified by JAX 0.4.8 and JAX 0.4.11 (i.e. jax:nightly-py3-base-2023-05-12).
    NVIDIA Release main (build 59902119)
    JAX Version 0.4.8
    NVIDIA Release nightly (build 60183022)
    JAX Version 0.4.11
    All unit tests passed with 2xH100.
  2. Relax the threshold of multigpu example as a workaround of deterministic issue for now

Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@zlsh80826

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/te-ci

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LGTM

@jeng1220

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The CI passed

@ksivaman
ksivaman merged commit 0d2021e into NVIDIA:mainMay 12, 2023
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
nouiz pushed a commit to nouiz/TransformerEngine that referenced this pull request May 18, 2023
bugfix for softmax lowering
Signed-off-by: Ryan Jeng <rjeng@nvidia.com>
@jeng1220
jeng1220 deleted the rjeng/bugfix-softmax-lowering branch September 8, 2023 12:00
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3 participants

@jeng1220@zlsh80826@ksivaman