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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

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Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

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No description, website, or topics provided.

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810 stars

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70 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NVIDIA Flex - 1.2.0

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

Supported Platforms

  • Windows 32/64 bit (CUDA, DX11, DX12)
  • Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela)

Requirements

A D3D11 capable graphics card with the following driver versions:

  • NVIDIA GeForce Game Ready Driver 396.45 or above
  • AMD Radeon Software Version 16.9.1 or above
  • Intel® Graphics Version 15.33.43.4425 or above

To build the demo at least one of the following is required:

  • Microsoft Visual Studio 2013
  • Microsoft Visual Studio 2015
  • g++ 4.6.3 or higher

And either:

  • CUDA 9.2.148 toolkit
  • DirectX 11/12 SDK

Demo

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

Notes

  • Some scenes also have fluid emitters that can be started using 'space'

  • For running the Linux binaries you will need to export the path to where the CUDA run time libraries are For example, you may add to your .bashrc file the following:

    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64
    

Command Line Options

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0 Disable multisampling (default is on)
-device=n Choose GPU to run on
-d3d12 Enable D3D12 compute
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0 Disable vsync

Controls

w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag
p - Pause/Unpause
o - Step
h - Hide/Show onscreen help
left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene
e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes
space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

Known Issues

  • Crash with inflatable scenes on Intel HD Graphics 530
  • MSAA is broken on D3D12 and currently disabled

Acknowledgements

  • SDL is licensed under the zlib license
  • GLEW is licensed under the Modified BSD license
  • Regal is licensed under the BSD license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

About

No description, website, or topics provided.

Resources

Stars

810 stars

Watchers

70 watching

Forks

Releases

Packages

Used by

Contributors

Languages