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Auction Boxing is a work in progress. Current Features: Brawl: players begin with a set of items and duke it out. Good for testing items! To-Do: PRIORITY: - proper gui drawing (the "Round start in x" isn't in the center of the camera) - State deconstructers - end-of-match stats - extend cane pull range - PROGRAMMING: - victory taunts (Ministry of Silly Walks) - pause menu - different levels - auction - loadouts ART: - victory taunts (Ministry of Silly Walks) - cane pull animation is them trying to claw back to their position (being torn away off the stage) BUGFIXES: - People with zero health and not dying: -rounds after first, health subtracting? - people flying really high upwards (getting hit while in the air?, no max upwards velocity?) - Camera is slightly dissorienting when jumping (fast vertical changing?), maybe make camera changes gradual? - hitting people when reloading (not confirmed) ITEMS: - daisy on suit that douses enemies in water, stunning them while they dry off - stopwatch whip - monocle laser (focussing lenseflare effect) - boot charge (combo to run, button to tackle, button again to recover) /////////////////////////////////////////////////////////////////////////////////////////////////////// Animation Info: Widths: idle = 15 wWalk = 12; wRun = 27; wJump = 20; wLand = 18; wPunch = 37; wPunchHit = 34; wDodge = 17; wBlock = 15; wDown = 43; wDuck = 16; wCaneBonk = 54; wCaneHit = 19; wCanePull = 76; wCaneBalance = 28; wRevolverShoot = 56; wRevolverHit = 15; wRevolverReload = 56; wBowlerThrow = 34; wBowlerCatch = 37; wBowlerReThrow = 34; Frame Times: 0.1f, 0.1f, 0.05f, 0.1f, 0.1f, 0.09f, 0.1f; 0.05f; 0.1f; 0.08f; 0.08f; // item frame times 0.1f; 0.1f; 0.1f; 0.1f; 0.1f; 0.05f; 0.1f; 0.1f; 0.1f; 0.1f;