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Nekuzaky/README.md
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WebsiteMortis CloudsEmail

About

I'm Nekuzaky, a software developer. I build tools, game systems, Discord bots, and Minecraft mods — focused on clean architecture and real utility.

  • Unity / C# — modular game tools, scriptable systems, game jam frameworks
  • JavaScript / TypeScript — web applications, bots, and browser-based tools
  • Java / Fabric — Minecraft mod development, custom mechanics and gameplay systems

Stack

C#UnityJavaScriptTypeScriptJavaReactNode.jsTailwindCSS

Featured Projects

ProjectDescriptionTech
Kinema Motion MatchingData-driven motion matching locomotion for Unity — offline mocap bake pipeline, Burst-compiled weighted search, PlayableGraph runtime and an integrated editor windowC# · Unity
BetterControllerNative Xbox, PlayStation and Switch controller support for Minecraft JavaJava · Fabric
ChromaSupercharge your Unity workflow — color-codes, labels and organizes your Hierarchy at a glanceC# · Unity
Mortis CloudsEnd-to-end encrypted markdown notes that sync in real time across your devices — not even the server can read them. Every note links into a living graph, and a single shared link turns your vault into an external brain that web AIs can read.TypeScript · React

Want to see more? All my other projects live here → nekuzaky.com

GitHub Stats

Contact

If you like my work, feel free to star my projects!

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