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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
View Nenkai's full-sized avatar

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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

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Report abuse
Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
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Report abuse
Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

I mainly use C#, with experience in C (and little C++).

If you need to reach out to me easily (just, no mod/tech support please)

Side note: Please do not open issues or PRs that were primarly created through the use of AI. They will be ignored. Keep your Codex/Claudeslop away from my repositories.

I also do not consent to any of my code being fed into LLMs in ANY capacity.

Some of my work

As I've worked on a lot of projects, a full short project list is available here! Nearly all of my work is open-sourced as I believe this is the only way forward (especially in modding communities).

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16ToolsFF16ToolsPublic

    Tools for Final Fantasy XVI / 16 Engine games.

    C# 80 12

  2. XenoToolsXenoToolsPublic

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 4 1

  3. GBFRDataToolsGBFRDataToolsPublic

    Tools/Libraries for dealing with Granblue Fantasy: Relink.

    C# 150 22

  4. 010GameTemplates010GameTemplatesPublic

    Just a bunch of random Binary Templates for 010 Editor for various games

    C# 44 7

  5. GTAdhocToolchainGTAdhocToolchainPublic

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 27 9

  6. FaithFrameworkFaithFrameworkPublic

    Faith Engine Framework (FFXVI/FFT)

    C# 5 2