Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
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DommHavaiGreyish:navmesh-tweaks-rogue

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish wants to merge 1 commit into
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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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@DommHavaiGreyish@sunmachine@sunzenshen
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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@DommHavaiGreyish@sunmachine@sunzenshen
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish wants to merge 1 commit into
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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
20260823154209_1
20260823154217_1
20260823154359_1
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
20260822203058_1
20260823113125_1
-small edits (jump from the window, jump through the obstacle
20260823154542_1
20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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@DommHavaiGreyish@sunmachine@sunzenshen
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Navmesh edits for ntre_rogue_ctg map - #131

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DommHavaiGreyish wants to merge 1 commit into
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DommHavaiGreyish:navmesh-tweaks-rogue
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Navmesh edits for ntre_rogue_ctg map#131
DommHavaiGreyish wants to merge 1 commit into
NeotokyoRebuild:masterfrom
DommHavaiGreyish:navmesh-tweaks-rogue

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@DommHavaiGreyish

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My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots, added a nav for the small boat and the big vessel
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-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
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-small edits (jump from the window, jump through the obstacle
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20260823154555_1

My rendition of the navmesh. Mainly did the following:
-deleted some section that caused way too many watery deaths for bots
-added more nav section for the warehouse (added navmesh for some jumpable obstacles, added navmesh for the ladder leading to a vent)
-added more walkable areas for the boat
@DESTROYGIRL
DESTROYGIRL self-requested a review August 23, 2026 13:33
@sunmachine

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Adding prototype review-tool output. This will improve. Taken from the latest on this PR:

image

@sunzenshen

sunzenshen commented Aug 28, 2026

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I guess my critique would be that the deleted areas would ideally instead be one directional or disconnected from the pier, but I don't know if the bots would successfully swim up the ladders, so I'm fine with them expiring helplessly.

(Also I'm not going to be sadistic and force you to remake the navareas in the leech water.)

@sunzenshen
sunzenshen self-requested a review August 28, 2026 03:55
@sunmachine
sunmachine self-requested a review September 3, 2026 01:19
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3 participants

@DommHavaiGreyish@sunmachine@sunzenshen