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Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
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}
addCopyButtons();
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observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
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Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
Skip to content

Latest commit

History

3,182 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Build Status

Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
Skip to content

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History

3,182 Commits

Folders and files

NameName
Last commit message
Last commit date

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Build Status

Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
Skip to content

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History

3,182 Commits

Folders and files

NameName
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Build Status

Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
Skip to content

Latest commit

History

3,182 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Build Status

Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

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7 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
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Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - NewChromantics/PopEngine: Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools · GitHub
Skip to content

Latest commit

History

3,182 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Build Status

Create ReleaseBuild AppleBuild WindowsBuild Linux

Pop Engine

Features

Not comprehensive, and in no particular order. But things this engine can do

  • Build small enough for app-clips (down to 2mb, +2mb for poph264 and +2mb for PopCameraDevice - need to remove these dependencies)
  • Swift integration (mac & ios apps now expected to boot from swift @main classes)
  • Runs on pi's
  • Runs on Nvidia Jetsons
  • Runs in docker
  • import and export handler (preprocessor) to allow modules in native ios/mac JavascriptCore
  • Once ran v8, (mac, windows and linux) but currently dropped as it's a nightmare to build v8 and impossible to find static libs for every platform
  • Runs chakra-core on windows (& hololens, at one time) for native JS
  • Once ran charkracore (from repository) on mac and ios as proof of concept
  • Same JS (via Pop.) for webxr, openxr etc
  • Abstracted rendering system. Serialised "Render commands" (SetRenderTarget,Draw etc) to aid network rendering, debugging etc - can even render same commands to metal and GL at the same time)
  • Heavily async internally (lots of work farmed to c++ threads)
  • Uses native GUI apis where possible (interfaces with HTML, swift, win32)
  • Websocket servers & clients (bar web which only has WS clients), UDP, TCP sockets, HTTP servers, clients etc
  • Explicit native image handling/interfacing for seamless bytes<->canvas<->rendering integrations

Javascript Runtimes

Build Notes

  • Raspberry PI/Linux via visual studio

  • Osx

    • Install engine package dependencies (PopH264, PopCameraDevice, PopVision) via our published packages via npm (with the github repository)
    • Modify PopEngine.Package/.npmrc to change YOUR_AUTH_TOKEN into your github auth token with access to NewChromantics packages (ask graham@newchromantics.com).
    • Do not commit this token. Github will spot it and revoke the token for security.
    • run cd PopEngine.Package && npm install to download the packages
    • run ln -s node_modules/@newchromantics/ ../Libs to make a symbolic link to the packages in the correct (/Libs/) directory
  • Linux(raspi buster) via VirtualBox + VSCode

    • Install remote-ssh into vscode
    • Make sure SSH-Server is installed (default installed in raspbi buster) Install ssh-server on linux;sudo apt-get install openssh-server
    • Enable SSH server (default disabled) sudo raspi-config and enable from interface options
    • Connect with default pi@raspberry.local by pressing F1 and typing Remote-ssh: connect to host (lovely ux)
    • Updated GCC if gcc --version is less than 9 (See above). (Raspian currently default 8)
      • gr: the jonathonf routine isn't working.
      • sudo apt-install g++-9 installs... clang-9 but not g++-9. There doesn't seem to be gcc-9 still.

GitHub Actions Notes

If you are getting git checkout errors on self hosted runners ssh in and manually delete the repo then restart the workflow

Edit test

About

Realtime engine running high-level javascript, native on ios/mac/windows/linux/pi/hololens/magic leap/android/docker and web, all using the same JS code (via modules). With various levels of VR, AR, video encode/decode, camera, serial, i/o, gui, rendering, networking support. Used for XR apps, rich web apps, tools, CLI tools, SAAS, CV tools

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages