Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

⚡ ByteStorm – The modular Minecraft cloud system

🚀 Information

This project is in an early stage of development and is constantly being refined. For the latest information, please check our Discord regularly! To test the cloud, you can create a ticket on our Discord.

Important

The system is not yet suitable for productive use and should only be used for testing purposes!


ByteStorm Logo

ByteStorm is a modular, high-performance cloud system for Minecraft server networks.
It was developed from scratch in Java to ensure scalability, extensibility, and maintainability.
It follows the principle: “One module, one task – maximum impact!” 🧠💻 The cool thing about the project? It is completely open source! Anyone can join in and expand the system. Everyone is welcome to participate in the development and customize the system according to their own needs. To get involved, check out the Contributing Guidelines.


📖 Table of Contents


📦 Module Overview

Here you will find an overview of all modules and their respective responsibilities in the ByteStorm ecosystem:


common/ – 🔧 Utilities & Shared Logic

This module contains general classes and tools that are shared by all other modules:

  • Configuration handling
  • Logging system
  • Utility classes (e.g., for files, time, threads)
  • Shared interfaces & enums

core/ – 💥 Central control unit

The heart of ByteStorm – executes the server logic:

  • Starts and manages internal services
  • Lifecycle management (start, stop, reload)
  • Event system & command handling
  • Coordination of all subsystems

api/ – 🧩 Public programming interface

External plugins or tools can use this module to interact with ByteStorm:

  • Server groups and templates
  • Player information
  • Interfaces for third-party developers
  • Status and query APIs

bridge/common/ – 💼 Common module for all bridge modules

Contains common logic for all bridge modules:

  • Common interfaces and classes
  • Utility functions for communication
  • Event handling for all Minecraft server instances
  • Synchronization tools
  • Configuration management for bridge modules

bridge/velocity/ – 🌉 Proxy connection (Velocity)

Ensures communication between ByteStorm and Minecraft instances:

  • Forwards player events
  • Synchronizes data via proxies
  • Enables central control via proxy

bridge/proxy-legacy/ – 🕰️ Legacy proxy connection (BungeeCord & Waterfall)

For older BungeeCord installations that have not yet switched to Velocity:

  • Offers similar functionality to bridge/proxy/
  • Compatibility with existing BungeeCord setups
  • Enables migration to Velocity in the future

Caution

This module is included for compatibility purposes only and will not be further developed once it is stable.

bridge/paper/ – 🧩 Paper connection

Connects ByteStorm directly to Paper servers:

  • Does the same as bridge/spigot/, but optimized for Paper server features
  • Use of Paper-specific APIs
  • Extensible for future Paper versions

controller/ – 🖥️ CLI & Web Controller

Control ByteStorm conveniently via a command line or web UI:

  • CLI input & parsing
  • Web server with REST API
  • Authentication & access control
  • Management of server groups and templates
  • Real-time status queries
  • Webhooks for external integrations

agent/ – 🤖 Agent on target servers

Runs directly on Minecraft servers for remote control:

  • Starts/stops Minecraft instances
  • Sends status data back to Core
  • Updater & heartbeat system

dashboard/ – 📊 Web dashboard (optional)

Attractive, modern UI for managing your server structure:

  • Displays player & server status
  • Start/stop servers via the web
  • Manage templates & groups
  • User management with tokens

🔧 Technical overview

  • Language: Java 21
  • Build system: Gradle (Groovy DSL, multi-module)
  • Design principles: OOP, single responsibility, dependency injection, modularity
  • Goal: High-performance, expandable Minecraft cloud system with professional infrastructure

📁 Module structure

ByteStorm/
├── common/ → Shared code
├── core/ → Central control
├── api/ → Public API
├── bridge/ → Connection to proxies
│ ├── common/ → Shared logic for all bridge modules
│ ├── velocity/ → Velocity proxy
│ ├── proxy-legacy/ → BungeeCord proxy
│ ├── spigot/ → Spigot connection
│ ├── paper/ → Paper connection
│ ├── aspaper/ → Advanced Slime Paper connection
│ ├── purpur/ → Purpur connection
│ ├── folia/ → Folia connection
│ └── minestom/ → Minestom connection
├── controller/ → CLI & Web server
├── agent/ → Remote agent
├── dashboard/ → external admin interface
└── README.md → Documentation

🚀 Target audience

  • Developers of Minecraft server networks
  • Plugin developers who need server-side control
  • Server administrators who want an easy-to-control but powerful system

✨ Still in planning

  • Database modules (Redis/MySQL)
  • Plugin marketplace
  • Extension API
  • Discord bot for control via chat

📖 License

ByteStorm is licensed under the MIT License.


📞 Contact

Do you have questions, ideas, or just want to get involved? Check out our Discord or open an issue on GitHub!


Ready to take your network to the next level? Welcome to ByteStorm! 🫡⚔️


This project was created by whynotmax and the nextforge.gg team.
©️ 2025 ByteStorm Team. All rights reserved.

About

A modular, high-performance cloud system for Minecraft server networks.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages