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Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Multi Character Mod

A mod to add multiple character support to Minecraft 1.12.2!

When you join a server with this mod installed, a gui should pop up where you can select or create a character. You can open this screen again by pressing the Change Character key (default '). If you don't select a character you will be kicked from the server.

To report a bug, please make an issue on this repository or message Noojuno#5466 on Discord.

Notes

This is an alpha version of the mod! Expect bugs!

Storage

  • This mod changes how player data is saved to work on a per character basis. A players data is no longer saved in <WORLD FOLDER>/playerdata/<UUID>.dat, but is instead saved in <WORLD FOLDER>/characters/<UUID>/characters.dat. The characters.dat file will contain all of the data for every character a player creates.
  • MAKE SURE YOU BACKUP ANY EXISTING PLAYER DATA! By default this mod will load your existing player data into your first character when you create it, but things may go wrong.

Mod Integration

  • This mod has built in integration with More Player Models to save your model data to your character rather than your player. As a result, a players model data is no longer saved in moreplayermodels/<UUID>.dat and is instead saved in your characters.dat.
  • If a players model is resetting when either changing dimension or setting it while in a dimension other than the overworld, go to each dimension and run the command /gamerule mpmAllowEntityModels true

Building

  • Download More Player Models for 1.12.2 from here and rename the jar to moreplayermodels.jar. Put the jar in a folder called libs in the projects root directory.
  • Follow Minecraft Forges instructions on building a mod.

Commands

All index values start at 1

  • /setrole <player> <index> <role>
    • sets a players role text in a specific slot
  • /addrole <player> <role>
    • adds a new role to the players next available slot
  • /removerole <player> <role|index>
    • removes a role from a player by either exact value or index
  • /opencharactergui <player>
    • opens character gui for a player

To-do:

  • Custom kick message when trying to play without selecting a character
  • Back up character when deleted
  • Move More Player Models customisation to the character creation screen?

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