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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

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Baldur's Gate 3 Script Extender

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

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102 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Norbyte's Baldur's Gate 3 Script Extender

Downloads available here

The Script Extender adds Lua/Osiris scripting support to the game. API Documentation

Configuration

The following configuration variables can be set in the ScriptExtenderSettings.json file:

VariableTypeDefaultDescription
CreateConsoleBooleanfalseCreates a console window that logs extender internals. Mainly useful for debugging.
EnableLoggingBooleanfalseEnable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntimeBooleanfalseLog extender console and script output to a log file.
LogCompileBooleanfalseLog Osiris story compilation to a log file.
LogFailedCompileBooleantrueLog errors during Osiris story compilation to a log file.
LogDirectoryStringMy Documents\OsirisLogsDirectory where the generated Osiris logs will be stored.
EnableExtensionsBooleantrueMake the Osiris extension functionality available ingame or in the editor.
SendCrashReportsBooleantrueUpload minidumps to the crash report collection server after a game crash.
DumpNetworkStringsBooleanNot implemented yetDumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperModeBooleanfalseEnables various debug functionality for development purposes.
DisableModValidationBooleantrueDisable module hashing when loading modules.
EnableAchievementsBooleantrueRe-enable achievements for modded games.
EnableDebuggerBooleanfalseEnables the Osiris debugger interface
DebuggerPortInteger9999Port number the Osiris debugger will listen on
EnableLuaDebuggerBooleanfalseEnables the Lua debugger interface
LuaDebuggerPortInteger9998Port number the Lua debugger will listen on

Build Instructions

Download the latest external dependencies from here and extract them to the External/ folder.

About

Baldur's Gate 3 Script Extender

Resources

Stars

1.5k stars

Watchers

102 watching

Forks

Releases

Packages

Used by

Contributors

Languages