Improve global debug functions - #101

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PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
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Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

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This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

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@PinewoodPip

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This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

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@PinewoodPip

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This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

Conversation

@PinewoodPip

Copy link
Copy Markdown
Contributor

This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

Conversation

@PinewoodPip

Copy link
Copy Markdown
Contributor

This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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@PinewoodPip
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

Conversation

@PinewoodPip

Copy link
Copy Markdown
Contributor

This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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@PinewoodPip
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

Conversation

@PinewoodPip

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Contributor

This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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1 participant

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Improve global debug functions - #101

Open
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements
Open

Improve global debug functions#101
PinewoodPip wants to merge 4 commits into
Norbyte:masterfrom
PinewoodPip:c-improvements

Conversation

@PinewoodPip

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Contributor

This pull request makes minor improvements to the existing global debug functions:

  • _C() has been rewritten on the client to use PlayerManager and now takes the player index as an optional parameter, allowing it to be used to fetch the player 2's character in local co-op. In addition it now works while in the controller UI (which it previously didn't as it relied on KB+M UIs)
  • _W() has been implemented on the client, returning the EclItem equipped
  • All these global functions (_C, _W, _E, _P, _D, _DS) have been added to the IDE helpers. They are marked with @deprecated so as to trigger an IDE warning with a message stating they should not be left in mod releases. One could argue that these functions should not be present in the IDE helpers - but I thought it would offer users a way to learn about them that doesn't involve browsing the source code.

image

Note: I have not actually tested using _C(2) to fetch player 2's character as I currently do not have a second controller to test splitscreen stuff. It should work if player 2's index in the PlayerManager is 2.

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1 participant

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