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Chaining

A simple library for creating functional state machines in C# code in a single command.
see wiki for a quickstart.

Features

  • Build complex or simple workflows and state machines in a matter of minutes.
  • Ability to access local variables initiated in previous states without hassle.
  • Pulse based machines.

Is Chaining for me?

  • Handling state machines that receives a serie of inputs (see example).

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A simple library for creating functional state machines in C# code in without classes or enums.

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