Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

About

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

About

Personal Training

Resources

Stars

0 stars

Watchers

0 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

CodeForce

Personal repo for competitive programming practice, plus some C++/Linux systems-programming experiments. (中文版: README_ch.md)

Layout

  • scratch/ — the throwaway draft for whatever problem is currently open: main.cpp / std.cpp / in.txt / out.txt. std.cpp is the local brute-force/reference solution used for stress-testing against main.cpp. All four have git update-index --skip-worktree set, so you can edit them freely and git status will never show changes. The cloud copy stays a minimal placeholder; that skip-worktree state is local only and doesn't survive a fresh clone — run ./bootstrap.sh once on a new machine to set it back up (it also wires up the pre-commit hook, see below). Feel free to drop extra one-off files here too (main2.cpp, std3.cpp, ...) when you want a quick side-by-side comparison; once you're done, just rm scratch/main2.cpp scratch/std3.cpp ... for those extras. Don't delete main.cpp/std.cpp/in.txt/out.txt themselves — they're skip-worktree, so git checkout can't bring them back; you'd have to recreate them by hand and re-run git update-index --skip-worktree.
  • template/ — algorithm templates (DSU, segment tree, Fenwick tree, Treap, Dinic, Modint, etc.), meant to be copy-pasted straight into scratch/main.cpp.
  • history/ — archived submissions, organized by platform, filenames keep their original platform prefix (e.g. cf2249A.cpp, abc466G.cpp):
    • history/codeforces/ — Codeforces rated rounds (Div/Educational Round, etc.).
    • history/atcoder/ — AtCoder.
    • history/gym/ — private Codeforces Gym/virtual-participation contests a friend set up (Bround* = Baozii Round, Zround* = Zrnstsr Round, bcup* = Baozii Cup) — not rated rounds.
    • history/dmoj/ — DMOJ.
    • history/waterloo/ — Waterloo local-contest practice: w25fall* = fall 2025, w26local* = winter 2026.
  • systems/ — C++/Linux systems-programming experiments (concurrency primitives, distributed experiments, UDP/CIDR networking experiments, etc.) — not competitive-programming code.
  • comm_test/ — local testing tool for two-program interactive ("run-twice" / communication) problems, see below.
  • .vscode/, .idea/ — personal editor state, local only, untracked from git (see .gitignore). .githooks/ is different: it's shared project infrastructure (the pre-commit hook), stays tracked and ships with every clone.

First clone

./bootstrap.sh

Points core.hooksPath at .githooks/ (the pre-commit hook refuses to commit build artifacts or files over 5MB; override with ALLOW_BINARY=1/ALLOW_BIG=1 if one genuinely belongs), and re-applies skip-worktree to scratch/main.cpp/scratch/std.cpp/scratch/in.txt/scratch/out.txt.

Day-to-day practice: run.sh

./run.sh scratch/main [in.txt] [out.txt]
./run.sh -h # full usage (every env-var flag, its default, example combos)
./run.sh clean # wipe .build/, source files untouched
  • Compiles <name>.cpp into .build/<name>, -O0 -g debug build by default. Every build artifact (binary, .dSYM, program output) lives in .build/ — nothing spills into the repo root, and none of it is tracked by git.
  • Environment-variable flags (full list in ./run.sh -h):
    • RUN=1 — run once against in.txt right after compiling, and diff against out.txt.
    • SAN=1 — turn on ASan/UBSan.
    • PERF=1 — switch to a -O3 performance build (no sanitizer).
    • DEBUG=1 — drop into lldb after compiling.
    • INTERACTIVE=1 — skip file input, run interactively instead.
    • NO_DIFF=1 — just show the program's output, skip the diff.
    • LLVM=1 — emergency fallback: compile with the standalone Homebrew LLVM instead.

Two-program interactive problems: comm_test/

Problems that run twice, where the two programs can't talk to each other directly and only communicate through interactive queries (run-twice / communication problems), don't fit run.sh's "diff two files" model — see the header comment in comm_test/run_comm.sh for why. Usage:

./comm_test/run_comm.sh scratch/sol [in.txt] [-- extra args, e.g. -v]
./comm_test/stress.sh .build/scratch/sol [iterations] # loop random cases under stress

in.txt is the raw jury input fed to the first run (starts with first); comm_test/gen.py can generate random/edge-case inputs.

About

Personal Training

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages