Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
Brian Case edited this page Apr 3, 2015 · 4 revisions
TileCache is an implementation of a WMS-C (about) compliant server made available under the BSD license by MetaCarta. (Also, TileCacheConfig)

TileCache provides a Python-based WMS-C/TMS server, with pluggable caching mechanisms and rendering backends. In the simplest use case, TileCache requires only write access to a disk, the ability to run Python CGI scripts, and a WMS you want to be cached. With these resources, you can create your own local disk-based cache of any WMS server, and use the result in any WMS-C supporting client, like OpenLayers, or any TMS supporting client, like OpenLayers and worldKit.

This TileCache client supports multiple different rendering backends. Each rendering backend also supports the ability to draw 'metatiles', where a large tile is rendered, and then chopped into smaller tiles using the Python Imaging library.

Layer types
  • MapServer — render a tile using Python mapscript.

  • Mapnik — render a tile using the mapnik Python bindings.

  • Cascading WMS — fetch a tile from a remote WMS service. (Uses urllib to fetch tiles.)

  • ArcXML

  • GDAL

  • Image

In addition, there are several cache backends
  • Disk — Store files on disk. (Files stored in directories like basic/0/000/001/053/000/021/052.png)

  • Memcached — Store data in a memcached instance or cluster. (Requires memcached server running.)

  • AWSS3

  • GoogleDisk

  • MBTiles

  • Redis

  • S3

TileCache supports three tile request mechanisms

The TileCache library can speed up access to your WMS by factors of 10-100, or more. Under mod_python, cached requests can be handled at more than 300 requests per second.

Clone this wiki locally