Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

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Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Geodify

A mod made to to change most menus' backgrounds to the Geode one

Logo

Building

To build this mod, follow one of the methods below:

VS Code

Note

You will also need to install Python3 (tested with 3.11) to be able to use screenshot.py. You may download it at https://www.python.org/downloads/

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include"../../SwelvyBG.hpp"
#include<Geode/Geode.hpp>
#include<Geode/modify/CreatorLayer.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is gd-LayerNameThingADD_TAG("gd/CreatorLayer");
class $modify(MyCreatorLayer, CreatorLayer) {
boolinit() {
if (!CreatorLayer::init()) returnfalse;
if (Mod::get()->getSettingValue<bool>("show-creator")){
if (auto bg = this->getChildByID("background")){
bg->setVisible(false);
}
auto swelvyBG = SwelvyBG::create();
swelvyBG->setZOrder(-2);
this->addChild(swelvyBG);
}
returntrue;
}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */, "background"/* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include<Geode/Geode.hpp>
#include"../../SwelvyBG.hpp"
#include<alphalaneous.alphas_geode_utils/include/ObjectModify.hpp>usingnamespacegeode::prelude;// This way is the new way to register a layer tag from v2.4.1+!// ADD_TAG is ModID-LayerNameThingADD_TAG("dankmeme.globed2/GlobedLevelListLayer");
SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer"/* Setting name - please keep in this format */);

This way is new from v2.0.0+!

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

Topics

Resources

Code of conduct

Stars

3 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages