Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Usage Instructions

Mikko Kortelainen edited this page Jul 14, 2015 · 9 revisions

#Source code

##Git repository Git is recommended tool to be used, the zip files are hard to work with as we use submodules

git clone https://github.com/OpenTechEngine/OpenTechBFG.git

##Branch Our current work-in-progress branch is cegui_layout, switching to that

git checkout cegui_layout

##Submodules We use git submodules to git-link other git repositories in to our master. This allows us to have clean cut between our own work and the library providers, still we are able to package the whole engine and it's dependencies as a one.

git submodule init

git submodule update

#Compiling

##Windows

###WIN32 VISUAL C++ 2013 EXPRESS EDITION

  1. Download and install the Visual C++ 2013 Express Edition.

  2. Download the DirectX SDK (June 2010)

  3. Download and install the latest CMake

  4. Generate the VC13 projects using CMake by double-clicking a matching .bat file in the scripts/ directory.

  5. Use the VC13 solution to compile what you need: OpenTechEngine/build/OpenTechEngine.sln

Videos 6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared

  1. Extract the FFmpeg DLLs to your current build directory under OpenTechEngine/build/

##GNU/Linux

###Dependencies Fedora

yum install cmake SDL-devel openal-devel gcc-c++ freetype-devel

TODO add ffmpeg libs for bink videos

###Dependencies Debian/Ubuntu

apt-get install cmake libsdl1.2-dev libopenal-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev freetype-dev

TODO SDL2, g++

###Dependencies OpenSUSE (tested in 13.1)

zypper in openal-soft-devel cmake libSDL-devel libffmpeg1-devel freetype-devel

For SDL 2 replace "libSDL-devel" with "libSDL2-devel". "libffmpeg1-devel" requires the PackMan repository. If you don't have that repo, and don't want to add it, remove the "libffmpeg1-devel" option and compile without ffmpeg support.

If you have the repo and compiles with ffmpeg support, make sure you download "libffmpeg1-devel", and not "libffmpeg-devel".

###Compiling

About SDL Instead of SDL1.2 development files you can also use SDL2. Install SDL 2.0 and add to the cmake parameters -DSDL2=ON

SDL2 has better input support (especially in the console) and better support for multiple displays (especially in fullscreen mode).

  1. Generate the Makefiles using CMake:

    cd scripts/

    ./cmake-eclipse-linux-profile.sh

  2. Compile OpenTechEngine targets with

    cd ../build

    make

###Cross-compiling Mingw is used on our build automation system to deliver windows binaries on Ubuntu Trusty. It's also tested to work on Fedora 20.

apt-get install g++-mingw-w64-x86-64

mkdir -p build

cd build

cmake -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../scripts/mingw32.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug -DSDL2=OFF -DBUNDLED_FREETYPE=ON -DBUNDLED_OPENAL=ON ../

make

###Automated Builds We use travis-ci for continuous integration, all our branch should build and there is a sticker on the front page indicating the status.

See more at [Workflow Automation](Workflow Automation)

Clone this wiki locally