Friction is the enemy.
Not bugs. Not complexity. Not scale. Friction — the small, daily resistance that compounds into hours lost, decisions delayed, and energy wasted on things that should just work.
Most people absorb it. Work around it. Patch it with a script, drop it in a folder somewhere, and move on. That's not what happens here.
Every problem that enters OverKill Labs gets a real solution. Version controlled. Properly architected. Built with modern tooling — some platforms run entirely on the edge because latency is friction too. Others are heavy, scoped to a single geozone, because the right infrastructure for the problem is what matters, not what's fashionable. The solution fits the problem, not the other way around.
This is not a catalog of tools. It's a catalog of problems — and what happened when they got taken seriously.
None of this is about scale. The problems are hard, but the audience is one. That's the point. The engineering rigor isn't here to impress anyone — it's here because a half-built solution still leaves friction, and a script rotting in a folder solves nothing six months from now. Every platform here is something that will still be running, still be maintained, still be doing exactly what it was built to do — because it was built properly the first time.
The name is intentional. Is it overkill? For one person's problems? Absolutely.
