Skip to content

[CHORE](deps)(deps): Bump maplibre-gl from 6.3.0 to 6.4.1 - #496

Open
dependabot[bot] wants to merge 1 commit into
mainfrom
dependabot/npm_and_yarn/maplibre-gl-6.4.1
Open

[CHORE](deps)(deps): Bump maplibre-gl from 6.3.0 to 6.4.1#496
dependabot[bot] wants to merge 1 commit into
mainfrom
dependabot/npm_and_yarn/maplibre-gl-6.4.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubAug 25, 2026

Copy link
Copy Markdown
Contributor

Bumps maplibre-gl from 6.3.0 to 6.4.1.

Release notes

Sourced from maplibre-gl's releases.

v6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

v6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)
Changelog

Sourced from maplibre-gl's changelog.

6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)
Commits
  • 37e08c1 Bump js version to 6.4.1 (#8190)
  • 1da69f3 fix: snapshot attributes in DOM.removeAttributes to avoid skipping them (#8189)
  • ac8580b chore(deps): bump zensical/zensical from 0.0.53 to 0.0.54 (#8183)
  • a7636f3 chore(deps): bump the codeql-action group with 3 updates (#8181)
  • 18a2192 chore(deps-dev): bump rolldown from 1.2.3 to 1.2.4 (#8180)
  • 740b106 chore(deps-dev): bump globals from 17.9.0 to 17.11.0 (#8178)
  • f6ac7bb chore(deps-dev): bump devtools-protocol from 0.0.1676914 to 0.0.1679354 (#8176)
  • ef90e66 fix: pass real globe transition progress to custom layers (#8169)
  • 4529c6e Bump js version to 6.4.0 (#8171)
  • 73773c1 fix: rounded corner spikes (#8155)
  • Additional commits viewable in compare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 6.3.0 to 6.4.1.
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.3.0...v6.4.1)
---
updated-dependencies:
- dependency-name: maplibre-gl
dependency-version: 6.4.1
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@github-actions

Copy link
Copy Markdown

Super-linter summary

LanguageValidation result
JAVASCRIPT_ESPass ✅
MARKDOWNPass ✅
NATURAL_LANGUAGEPass ✅
SQLFLUFFPass ✅

All files and directories linted successfully

For more information, see the GitHub Actions workflow run

Powered by Super-linter

@github-actions

Copy link
Copy Markdown

🗺️ OMF Docs previews are live!

🆕 Auto-gen schema site (beta)https://staging.overturemaps.org/docs/pr/496/index.html
🗂️ Auto-gen schema refmain@5dc32f3
🌍 Repo schema sitehttps://staging.overturemaps.org/docs/pr/496-no-autogen/index.html
🕐 UpdatedAug 25, 2026 21:46 UTC
📝 Commite51ba42

Auto-gen schema site is now available. This is an early preview of a future workflow where we will automatically generate and publish reference docs for the Overture Maps Format schema.

The auto-gen schema site may contain incomplete or inaccurate information as we are still refining the generation process, so please compare against the repo schema site and refer to the official Overture documentation for authoritative information.

Note

♻️ This preview updates automatically with each push to this PR.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

0 participants