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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

About

The ProjectSWG Open Source Core

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • terrain

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

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