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Add PlayerProfile support to PaperLib - #4

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@egg82egg82 commented Oct 8, 2018

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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egg82 wants to merge 2 commits into
PaperMC:masterfrom
egg82:feature/uuid
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Add PlayerProfile support to PaperLib#4
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egg82:feature/uuid

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@egg82egg82 commented Oct 8, 2018

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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@egg82egg82 commented Oct 8, 2018

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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@egg82egg82 commented Oct 8, 2018

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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Add PlayerProfile support to PaperLib - #4

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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add PlayerProfile support to PaperLib by egg82 · Pull Request #4 · PaperMC/PaperLib · GitHub
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This adds PlayerProfile/UUID fetching support. Not much else to say, really.

@egg82egg82 changed the title Added PlayerProfile support to PaperLibAdd PlayerProfile support to PaperLibOct 8, 2018
return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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These API's weren't added to be async. They were added to more efficiently look up a players UUID than loading the entire offline player.

Nothing would prevent you loading the offline player async too, but I'm not sure this lib needs to handle that.

Lets just drop the async and keep them sync, and plugins can call the method async themselves.

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Hmm, fair. I guess I was just kinda going based off the current naming scheme. Though you can totally load them async it's not necessarily a requirement.

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You only changed the name. Need to remove the futures themselves and the async part too.

return ENVIRONMENT.getBlockState(block, useSnapshot);
}

/**

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You only changed the name. Need to remove the futures themselves and the async part too.

@egg82egg82 closed this Aug 16, 2019
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egg82 deleted the feature/uuid branch August 16, 2019 23:36
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Closed in favor of #16

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