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Alchemy

Golden Sun 25th Anniversary Preservation Project

Alchemy is an unofficial clean-room reconstruction of Golden Sun and Golden Sun: The Lost Age for the Game Boy Advance. It preserves all six Japanese and European-language editions of each game from the original cartridges, with Japanese as the canonical source base and the English Golden Sun release as the first complete derived build target.

Status: 51% DONE

Main-game reconstruction coverage

Code-overlay reconstruction coverage

Images and data naming coverage

Music and sound naming coverage

Details

Alchemy rebuilds the games from readable source code, retained assembly, and named assets while checking the result byte for byte against an approved cartridge image. The historical editions remain independent from the future games/alchemy/ reintegration, so new work cannot weaken their preservation evidence.

The repository contains one shared source tree per game rather than a copy for every language. make targets checks all twelve edition routes; make verify is the authoritative full-ROM gate for the current gs1-en target. Progress is measured by reconstructed bytes, and retained assembly counts as finished only when its permanent need is documented and its output is byte-identical.

This is a preservation and decompilation project—not a remake, ROM hack, emulator, or game distribution. No ROM is included. To build locally or help with the reconstruction, see CONTRIBUTING.md.

Acknowledgements

Golden Sun, its characters, music, art, and original code were created by Camelot Software Planning and published by Nintendo. Alchemy is an independent fan preservation project and is not affiliated with or endorsed by either company.

Thank you to everyone documenting the Game Boy Advance, improving preservation tooling, testing reconstructed editions, and contributing careful clean-room work to Alchemy.

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An automated, clean-room decompilation of Golden Sun, preserving the GBA classic as readable code and assets.

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