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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

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Library for creating better server side content! (For Fabric)

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424 stars

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7 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

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Library for creating better server side content! (For Fabric)

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424 stars

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7 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

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Library for creating better server side content! (For Fabric)

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424 stars

Watchers

7 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

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Library for creating better server side content! (For Fabric)

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424 stars

Watchers

7 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

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Library for creating better server side content! (For Fabric)

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424 stars

Watchers

7 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

Download

About

Library for creating better server side content! (For Fabric)

Resources

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424 stars

Watchers

7 watching

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Sponsor this project

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Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Polymer

It's a library for creating server side content, that work for player's without mods or (required) resource packs! You can create blocks, items and entities, that not only will work fully server side (and singleplayer), but also are still real custom ones, allowing for better integration with data packs and other mods (servers still see it as mymod:custom and not minecraft:player_head, unlike bukkit/spigot ones, that only emulate them).

This library also works correctly with other, non-polymer mods and PolyMc!

For players:

This library/mod includes few small utilities that can be useful for playing on servers using Polymer.

Few things it does on the client:

  • Added compatibility for multiple client side mods (EMI, Roughly Enough Items, WTHIT, Jade
  • Correct information on F3 debug screen
  • Creative item tabs synced with server

For server owners/mod pack makers:

Any mod using this library shouldn't be required on the client side! However, as stated above, there are few small quality of life things added with it. So you might want to recommend it or include with your mod pack.

If you have a server and the Polymer based mods you are using include a resource pack, you might want to install "bundled/packed/all" version of Polymer, as it contains the AutoHost module, allowing you to set up automatic building and sending of packs to clients. See this page to learn about the setup.

For mod developers:

All information about usage can be found at https://polymer.pb4.eu!

What this library/mod doesn't do

This mod doesn't convert existing mods to server side ones. While it's possible to do so with manual coding, for that you might want to use PolyMc as long as you don't need to use regular mods on the client (for example with a modpack).

Commands

  • /polymer - Display about
  • /polymer creative - Opens list of Polymer/Server-Side creative tabs (Available to anyone with creative)
  • /polymer generate-pack - Generates polymer resourcepack as <server/client directory>/polymer-resourcepack.zip
  • /polymer stats - Shows server side statistics
  • /polymer effects - Shows server side status effects
  • /polymer client-item - Displays client side nbt of held item
  • /polymer client-item get - Gives player client side copy of held item
  • /polymer export-registry - Exports registry information (debug command)

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Library for creating better server side content! (For Fabric)

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