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Fixed Kinetic Fusillade DPS and attack speed breakpoint calcs - #9452

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LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
Bobastic:dev
Feb 12, 2026
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Fixed Kinetic Fusillade DPS and attack speed breakpoint calcs#9452
LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
Bobastic:dev

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Fixes#9424

Description of the problem being solved:

When comparing attack speed breakpoints for KF in PoB vs in game it is noticeable that PoB is wrong. For example, you can "gatling" in game holding right click when PoB tells you that you shouldn't be able to.

The issue is that PoB uses server ticks for KF attack speed breakpoint calcs where they apparently don't matter (see the video in #9424)

Steps taken to verify a working solution:

  • I compared the breakpoints I fixed to nemrod's calc https://nemrod10.github.io/KF/
  • I can gatling with these values in game but old PoB told me that I couldn't

Link to a build that showcases this PR:

https://pobb.in/kKi1MvaNfdKG

Before screenshot:

image

After screenshot:

image How it looks like when you're above the breakpoint image

@LocalIdentityLocalIdentity added the bug: calculation Numerical differences label Feb 12, 2026
@LocalIdentity
LocalIdentity merged commit a90a577 into PathOfBuildingCommunity:devFeb 12, 2026
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@LocalIdentityLocalIdentity changed the title Fixed KF DPS and attack speed breakpoint calcsFixed Kinetic Fusillade DPS and attack speed breakpoint calcsFeb 12, 2026
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Kinetic Fusillade (KF) does not care about server ticks

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@Bobastic@LocalIdentity