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Fix damage types mods in Mind over Matter Breakdown - #9839

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LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
Squamto:dev
May 11, 2026
Merged

Fix damage types mods in Mind over Matter Breakdown#9839
LocalIdentity merged 2 commits into
PathOfBuildingCommunity:devfrom
Squamto:dev

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@Squamto

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Description of the problem being solved:

The breakdown for MoM sources did not include mods for specific damage types, except for lightning.
As you can see in the screenshots, the +36% was calculated correctly, but not shown in the mod list.

Steps taken to verify a working solution:

I added the respective Mods to the CalcSection. As far as I can tell, there are currently no sources of Cold-/Fire-MoM, but they are already respected in the calculations. It should not hurt to future-proof the UI as well.
The example Build is now working correctly.

Link to a build that showcases this PR:

Any build with Foulborn Mind of the Council. I used djfruchtzwerg#2457 NoMansHiero

Before screenshot:

image

After screenshot:

image

@LocalIdentityLocalIdentity added the user-interface Changes that only affect the UI label May 11, 2026
@LocalIdentityLocalIdentity changed the title Fix missing mods in Mind over Matter BreakdownFix damage types mods in Mind over Matter BreakdownMay 11, 2026
@LocalIdentity
LocalIdentity merged commit 8115930 into PathOfBuildingCommunity:devMay 11, 2026
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@Squamto@LocalIdentity