Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

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Resources

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2 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

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Resources

Stars

2 stars

Watchers

1 watching

Forks

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

About

No description, website, or topics provided.

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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space_traders_cpp

The C++ SDK to interact with the Space Traders API v2.

Read the Space Traders API documentation here

Install

    • A) Clone the repository
    git clone --recurse-submodules https://github.com/Penca53/space_traders_cpp.git
    • B) OR add a submodule to your repository
    git submodule add https://github.com/Penca53/space_traders_cpp.git ./your/path
    git submodule update --init --recursive
  1. Add the following lines to your CMakeList.txt

add_subdirectory(./path_to_deps/space_traders_cpp)
target_link_libraries(your-project-target-namePUBLICspace_traders_cpp)
  1. Configure and build using CMake. On MacOS it might throw an error about OPEN_SSL. In order to fix it you have to add it to your PATH, or try running:
brew upgrade openssl
brew link --force openssl

Usage

The main object you'll be using is the Session. It holds all of the API endpoints and data needed to make requests. You can create an anonymous Session without providing an authentication token which will only allow requests that don't need authentication. You can create an authenticated Session by providing a valid token which will allow full API access.

All the exposed SDK methods require a Request parameter named after the endpoint and return a Result<Response, Error>, which can either be Ok, or Err. An example signature is Result<GetShipResponse, RequestError> GetShip(GetShipRequest);

Example

// Create an authenticated session
Session auth_session("your-token");
// Make a requestauto get_ship_res = auth_session.GetShip(GetShipRequest{});
// Create an unauthenticated session
Session no_auth_session;
// Make a request (will fail because not authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});
// Make it authenticated
LoginRequest login_req;
login_req.token = "your-token";
no_auth_session.Login(login_req);
// Make a request (will pass because authenticated)auto get_ship_res = no_auth_session.GetShip(GetShipRequest{});

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