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Droplet Editor

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Droplet seeks to re-envision "block programming" as "text editing". It is useful as a transitional tool for beginners using languages like Scratch, and is a go-to text editor for everyone on mobile devices (where keyboards don't work so well).

How to Embed

Droplet is a browserify package, so you can include it with npm, requirejs, or as a browser global. To embed, call new droplet.Editor() on a div.

<html><head><style>#editor {
position: absolute;
top:0; left:0; right:0; bottom:0;
}
</style></head><scriptsrc="dist/droplet-full.min.js"></script><scriptsrc="index.coffee" type="text-coffeescript"></script><divid="editor"></div></html>
editor=newdroplet.Editordocument.getElementById('editor'), {
# Languagemode:'coffeescript'# Options for the CoffeeScript parser# (the JavaScript parser currently takes the same options)modeOptions: {
functions: {
fd: { command:true, color:'red'}
bk: { command:true, color:'blue'}
sin: { command:false, value:true, color:'green' }
}
categories: {
conditionals: { color:'purple' }
loops: { color:'green' }
functions: { color:'#49e' }
}
}
# Palette descriptionpalette: [
{
name:'Palette category'color:'blue'# Header colorblocks: [
{
block:"for [1..3]\n ``"title:"Repeat some code"# title-text
},
{
block:"playSomething()"expansion:"playSomething 'arguments', 100, 'too long to show'"
},
]
}
]
}
editor.setValue'''for i in [1..10] document.write 'hello world''''

Contributing

Droplet uses Grunt and npm to build. Run:

git pull https://github.com/dabbler0/droplet.git
cd droplet
npm install
grunt all

When developing, run:

grunt testserver

This will run the development server and watch the src/ and example/ directories for recompilation. Visit localhost:8000/example/example.html for a simple running environment. A view debugger is available at localhost:8000/example/test.html.

Run grunt all to run the tests.

Adding a Language

Make a CoffeeScript (or JavaScript) file that looks like this:

helper=require'./helper.coffee'parser=require'./parser.coffee'classMyParserextendsparser.ParsermarkRoot:->module.exports=parser.wrapParser MyParser

Put it in src/myparser.coffee.

Require it from modes.coffee:

javascript=require'./javascript.coffee'coffee=require'./coffee.coffee'myparser=require'./myparser.coffee'module.exports= {
'javascript': javascript
'coffee': coffee
'coffeescript': coffee
'myparser': myparser
'myparser-alias': myparser
}

Then grunt. Your mode is integrated!

To have your parser actually put blocks in, you will need to do some things in the markRoot function. Fields and methods you need to know about:

# Get the raw text passed into the parser:@text# Get the `modeOptions` passed down from editor instantiation@opts# Add a Block@addBlock({
# Configure the location of the block (all required)bounds: {
start: {line:Number, column:Number} # Lines and columns are zero-indexedend: {line:Number, column:Number}
}
depth:Number# Depth in the tree# Configure the block you're about to add (all optional)color:'#HEXCOLOR'precedence:Numberclasses: [] # Array of strings.buttons: {
addButton:BooleansubtractButton:Boolean
}
})
# Add a Socket@addSocket({
# Configure the location of the socket (all required)bounds: {
start: {line:Number, column:Number} # Lines and columns are zero-indexedend: {line:Number, column:Number}
}
depth:Number# Depth in the tree# Configure the block you're about to add (all optional)precedence:Numberclasses: [] # Array of strings
})
# Add an Indent@addIndent({
# Configure the location of the socket (all required)bounds: {
start: {line:Number, column:Number} # Lines and columns are zero-indexedend: {line:Number, column:Number}
}
depth:Number# Depth in the tree# Configure the indent you're about to add (all optional)prefix:''# String that is a prefix of all the linesclasses: [] # Array of strings
})

Call these in markRoot to insert Blocks, Sockets and Indents.

You may also want to override the following callbacks:

# Parens is called whenever a block is dropped into# another block; you are allowed to change the leading# and trailing text of the block at this moment (for parentheses, semicolons, etc.)## The default for this is based on the precedence numbers.MyParser.parens= (leading, trailing, node, context) -># "leading" is the leading text owned by the block and not its children;# "trailing" is similar trailing text. "node" is the Block that is being dropped,# and context is the Socket or Indent it is being dropped into.return [newLeading, newTrailing]
# Text to fill in an empty socket when switching modes:MyParser.empty="blarg"MyParser.drop= (block, context, preceding, succeeding) -># block: the block that user is dragging# context: the place the user is dropping that block into# preceding: if in sequence, the block immediately before# succeeding: if in sequence, the block immediately after# block, context, preceding and succeeding will have# properties `classes` (from when you created the block),# `precedence`, and `type` ('block', 'socket', 'indent', or 'segment')ifallowedIn(block, context)
returnhelper.ENCOURAGEelseifmaybe(block, context)
returnhelper.DISCOURAGEelsereturnhelper.FORBID# HandleButton is called whenever a button is clicked# You are allowed to modify this text provided# the new text forms a single block# which will replace the original blockMyParser.handleButton= (text, command, block) -># "text" is the text of the block whose button was clicked# "command" is the button which was clicked# and is equal to 'add-button'# or 'subtract-button' telling which block was clicked# "block" contains information about the original blockswitch command
when'add-button'return newText
when'subtract-button'return newText
# Return 'text' is you don't want to change anythingreturn text

View Options

You can pass a viewSettings object into the options to configure various aspects of the renderer.

{
viewSettings: {padding: 5,// Padding around each blockindentWidth: 20,// Width of the left side of indent C-shaped blocksindentTongueHeight: 20,// Height of the bottom of indent C-shaped blocks when there is no other text on that bottom line (used mainly in Python/Coffee modes) tabOffset: 10,// Distance from the left side of the puzzle-piece tab to the left side of the blocktabWidth: 15,// Width of the bottom of the tab (from top point to top point)tabHeight: 4,// Height of the tabtabSideWidth: 1,/4// Fraction the width that is taken up by the sides of the tab (larger means flatter/fatter slanted sides)
emptySocketWidth: 20,// Size of a socket with no text in itemptyLineHeight: 25,// Height of a line with no blocks on itshadowBlur: 5,// Blur factor for the drop shadow when draggingcolors: {// Color aliases used in various places elsewhere; changing these will change lots of colorserror: '#ff0000',comment: '#c0c0c0',// currently grayishreturn: '#fff59d',// currently yellowishcontrol: '#ffcc80',// currently orangeishvalue: '#a5d6a7',// currently greenishcommand: '#90caf9'// currently blueish}}}

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