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Creating a pool

GameObjectPool<MyPoolable>myPool=newGameObjectPool<MyPoolable>();myPool.CreatePool(50,MyPrefab,true,AutoResize,1.5f);

Spawning from a pool

if(myPool.SpawnPoolable(outMyPoolablef)){// Spawn successful}

Recycling to pool

myPoolable.Pool.RecyclePoolable(myPoolable.IndexInPool);

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