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ORCToolKit

A C# tool that can do a bunch of stuff with Hexane Engine's Resident Evil: Operation Raccoon City files. Everything is based on manually reverse-engineering the game and it's assets.

Created to make modding RE:ORC easier, and improve my C# skills =) (this is the first "proper" application I made on C#).

Capabilities

Consider this a future roadmap :)

FeatureORCToolKit (PC files)ORCToolKit (console files)Other public tools (PC files)Other public tools (console files)
Editing uncompressed SSG archives (i.e. csv archives)✔️✔️✔️
Editing compressed SSG archives (i.e. texture and model archives)✔️❌ (unknown compression)✔️
Editing SSG archives that are both compressed and uncompressed (i.e. cutscene archives)✔️❌ (unknown compression)
Localization editing✔️✔️
SWB2 database editing (things like character stats or mission scripts)
Model viewer✔️ (see below)
Animation viewer✔️ (see below)

If you would like to view models or animations, check out my Blender script for that here. It supports a much wider range of models than any other existing tool, and it's the only tool that can read ORC's animations. I plan on integrating it's functionality into this tool in the future.

About

A modding tool for Resident Evil: Operation Raccoon City, powered by a proprietary Hexane Engine by Slant Six Games.

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