This is a recreation of the original Infuse SMP S1, not to be confused with Infuse SMP Revamped.
When you kill someone with no negative effects, you get a positive potion effect.
When you kill someone with any negative effects, you lose one of them.
When you die with no positive effects, you gain a negative effect.
When you die with any positive effects, you lose one of them.
There are 3 custom items:
Lets you revive a player who was deathbanned after losing too many effects.
Boosts the level of your positive effects for a short time.
Removes one of your negative effects or gives you a positive effect.
/infuse
|- help: Shows the help message.
|- reload: Reloads the config.
|- revive <player>: Revives a dead player.
|- setscore <player> <score>: Sets a player's score. Also rerolls their effects.
|- getscore <player>: Gets a player's score.
\- give <player> <item> [count]: Gives a player an infuse item.
infusev1.help: Lets players use/infuse helpinfusev1.reload: Lets players use/infuse reloadinfusev1.revive: Lets players use/infuse reviveinfusev1.setscore: Lets players use/infuse setscoreinfusev1.getscore: Lets players use/infuse getscoreinfusev1.give: Lets playerss use/infuse give
# Starting score of any player. A positive score will give the player that many positive effects. A negative score will give the player that many negative effects.# Can be any number between -max_negative and max_positivestarting_score: 0# Max and minimum scores. A player's score cannot go past these bounds.max_score: 8min_score: -9# The score that a player will get banned at.# Setting the score to anything >= 0 will disable deathbans.# If the config is lower than min_score, players will not be banned.ban_score: -9# The score that a player will be set to when a reviver is used on them.revive_score: 0# Maximum number of positive effects a player can have.# Should be between 0 and the number of effects in positive_effectsmax_positive: 8# Maximum number of negative effects a player can have.# Should be between 0 and the number of effects in negative_effectsmax_negative: 8# A list of all the positive effects# Use effects from here: https://jd.papermc.io/paper/26.2/org/bukkit/potion/PotionEffectType.html# Effects should be in lowercase for proper conversion to NamespacedKeys# Warning: Effect names may change across versions. If you run into errors, look for a list for your version.# You can also use custom effects defined in datapacks by their namespaced keypositive_effects:
- strength
- speed
- haste
- fire_resistance
- health_boost
- dolphins_grace
- luck
- water_breathing# A list of all the negative effects# Use effects from here: https://jd.papermc.io/paper/26.2/org/bukkit/potion/PotionEffectType.htmlnegative_effects:
- weakness
- slowness
- mining_fatigue
- jump_boost
- slow_falling
- glowing
- unluck
- hunger# The default level of each effecteffect_level: 1# Overrides for the "effect_level" config.# Lets you change the level that a specific effect (positive or negative) will get boosted to.override_levels:
haste: 2###### Enhancer Configs#### The duration of the enhancer's effects in secondsenhancer_duration: 90# The level that your effects will be boosted toenhanced_level: 3# Overrides for the "boost_level" config.# Lets you change the level specific effects get boosted to.enhanced_override_levels:
strength: 2health_boost: 2###### Recipes###recipes:
infuse_effect:
type: shapedshape:
- "DND"
- "DBD"
- "DND"ingredients:
D: DIAMOND_BLOCKN: NETHERITE_INGOTB: GLASS_BOTTLEreviver:
type: shapedshape:
- "GBE"
- "DND"
- "EBG"ingredients:
D: DRAGON_BREATHN: NETHER_STARB: NETHERITE_BLOCKG: GHAST_TEARE: FERMENTED_SPIDER_EYEenhancer:
type: shapedshape:
- "NGN"
- "GBG"
- "NGN"ingredients:
G: ENCHANTED_GOLDEN_APPLEN: NETHERITE_INGOTB: GLASS_BOTTLE

