Repository files navigation

ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ServerLinksSender

Context

Minecraft 1.21 released a new feature, allowing vanilla servers to send vanilla clients certain links which the client then can display in the pause menu under a new option called Server Links. In there they are listed and can be clicked on.

Vanilla only exposes sending a “Bug report link” that players can use to report bugs on the server, but the system is capable of doing much more! That’s where this mod comes in.

Description

ServerLinksSender allows to configure custom button labels and links for those, so you can supply your very own links and labels for things like server website, vote links, discord links, etc. and periodically update them as the server runs. Additionally, this supports placeholder API and quicktext, allowing for easy and dynamic text components. Finally, you can make use of the Predicate API to send certain links only under certain conditions, for example, send a link to the staff docs only to players with the staff permission or send a link with event rules if players are in the event world!

Limitations

First things first, you are not able to use clickevents or hovereffects of any sort as these are used in a button, not chat. I have not tested everything, but can confirm text decorations and colours work fine.

Additionally, the vanilla server links screen does NOT re-render if the new links gets sent. It will only re-render whenever the player actually opens it, and then it only gets rendered once, meaning you can't do super dynamic placeholders like worldtime as they don't get updated as the played looks at them.

Commands

CommandPermissionDescription
/reloadserverlinks [--force-update]serverlinks.mainReloads the config from file and can optionally send the new list to all currently online players; this is especially useful if the players only get the links once (more on that below) and you want to update the links without having to re-log

Example config

The mod creates a default configuration that you can use as a baseline, below is a similar configuration with some explanations (marked with //

{
// how many ticks should pass before the list gets sent to all players again// you will need this if you have placeholders in use that change throughout user's play session. Setting this to 20 means it gets sent roughly every second. Lower than 20 is not recommended.// Setting this to -1 will disable periodic updates, meaning players will only get the list when they login (or --force-update is used)"refresh_interval": -1,
// list of links to get sent to all users without any condition"global_server_links": {
"<red><bold>My cool link!": "https://google.com"
},
// multiple sets of links that can be sent additionally to those above if the player matches the requirements (e.g. has a certain permission or is in a certain world)"additional_links": [
{
"links": {
"<rb>My cool extra link!": "https://google.com"
},
// for more info on how to use this, see here https://github.com/Patbox/PredicateAPI/blob/1.21/BUILTIN.md"requirement": {
"type": "permission",
"permission": "example.permission",
"operator": 2
}
}
]
}

About

Fabric mod built on vanilla 1.21 functionality. Provide players with links they can open up in-game via their pause menu!

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages