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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

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Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

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Resources

Stars

1 star

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

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Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

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Packages

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

Topics

Resources

Stars

1 star

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Mars_Program

This Repositiry contains the source code which was used for the Microsoft Engage Mentorship Programme 2020. There are two directories which includes an Ai powered Tic-Tac-Toe game and a path finding rover.

Tic-Tac-Toe

As a part of the Microsoft Engage 2020 program we were asked to prepare an AI Powered Tic-Tac-Toe Game using the Minimax Algorithm and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTMl5,CSS and Javascript.Mongo database has been used as Database service to store the scores of various users who play the game.The Game has two parts: Human vs Ai and Human Vs Human. The first part has several difficulty levels which range from being completely random to being unbeatable. We have also provided the game with a HINT Feature where the user when unable to decide upon a move could refer to for help. In the following follow up we explain the minimax algorithm which powers the game along with the rules of the game and the scoring pattern.The app has been hosted on glitch.

Here is the link for the same https://neontictactoe2020.glitch.me/

Mars Rover

The Mars Curiosity Rover finds the shortest path between two points while avoiding obstacles on the way and to present it with a web interface.The Algorithm has been written in JavaScript and the web interface has been developed using HTML5,CSS, Node JS and Javascript.It runs on Node.js and is capable of supporting all the browsers.

PATH FINDING ALGORITHM

At its core, a pathfinding algorithm seeks to find the shortest path between two points.This application visualises various pathfinding algorithms in action. Here, We are using all the algorithms for a 2D grid. Currently, we are using 5 path finding Algorithms.

1.A* -AStar

2.Dijkstra

3.Greedy Best-First Search

4.Breadth-First Search (BFS)

5.Depth-First Search(DFS)

Here is the hosted app link http://mangalyatra.glitch.me/

About

This repo contains the source code for Microsoft-Engage-2020 Mentorship Programme. The repository consists of two projects namely myPath and tic-tac-toe

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