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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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5 Commits

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NameName
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

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5 Commits

Folders and files

NameName
Last commit message
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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5 Commits

Folders and files

NameName
Last commit message
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Last updated: Aug 13, 2008 ~Keripo

All code/scripts written by Keripo are licensed under GNU GPL - see License.txt. For the licensing of the software/application, refer to the documents found in Misc/Docs.tar.gz or the license that comes with the original/ported software.

Overview: iDoom

  • iDoom is a port by Benjamin Eriksson and Mattias Pierre of the original id game Doom to iPodLinux.
  • It is one of the most well known and widely played game for iPodLinux and has a long history, appearing in a number of past publications (magazines and online) featuring iPodLinux.
  • ZeroSlackr uses a modified iDoom that allows for unrestricted usage of "-file". An added "-freedoom" switch will use the FreeDoom DeathMatch IWAD (freedm.wad) in replacement for the commercial "doom2.wad" file. Note that the FreeDM IWAD is not a single-player wad file and is used only for the IWAD lumps. The FreeDoom IWAD, unfortunately, is not compatible with vanilla Doom. hDoom
  • hDoom is a port by Keripo of the original id game Doom to iPodLinux.
  • Since iDoom was written and last updated before the introduction of the 5.5G iPod video and all its LCD routines are very model-specific, iDoom does not run on 5.5Gs.
  • As a coding exercise, Keripo ported the vanilla Doom source code to iPodLinux using the hotdog graphics engine for blitting and using the sdldoom and iDoom source codes as reference.
  • hDoom runs at full speed and works on all colour iPods. There is no support for monochrome iPods as hotdog does not seem to work on monochrome iPods.
  • hDoom allows for strafing via the scroll wheel and pixel blending has also been added for slightly smoother graphics. No key remapping feature (i.e. the "keys.key" that iDoom uses), however, has been added as there was originally none.
  • Like iDoom, has also been modified for unrestricted usage of "-file" and has an added "-freedoom" switch.

For more information, see:

Usage:

  • FastLaunch hDoom through "Media > iDoom > FastLaunch"
  • Files with a ".wad" extension have their default action set to hDoom.
  • PWADs intended to supplement doom.wad should be placed in the "PWADs/Doom" folder and those for doom2.wad should be placed in the "PWADs/DoomII" folder.
  • If a legimate "doom2.wad" is owned, it should replace the "freedm.wad" file (or may try keeping as doom2.wad for usage with the normal iDoom launcher, but will screw up wad browsing).
  • You may want to edit the "Conf/keys.key" file if you want to change settings, etc. hDoom cannot have its controls changed.
  • If you find yourself unable to launch Doom II PWADs, use the FreeDM IWAD. Doom II PWADs need a doom2.wad or freedm.wad while Doom I PWADs do not.
  • Note that since save files are kept in a common folder, saves from one PWAD will not work on other PWADs. Thus, remember which slots correspond to each PWAD you save with. I do not plan on adding PWAD-specific saves in the future.

iDoom:

  • Authors: Benjamin Eriksson (Hyarion) and Mattias Pierre (Jobbe)
  • Source: Website
  • Link: http://idoom.hyarion.com/
  • Date: May 31, 2006
  • Version: 1.3

hDoom:

  • Authors: Keripo
  • Source: Project ZeroSlackr
  • Link: none
  • Date: Jun 22, 2006
  • Version: 1.10 K1

Freedom:

ZS Version:

  • Modder: Keripo
  • Type: iDoom Mod and ZS Recompile, hDoom Porter
  • Date: Jun 22, 2008
  • Version: B X.X

Modifications:

  • many modifications; see iDoom-All.patch file
  • for hDoom port, see hDoom-All.patch file
  • removed "-file" limitations, added "-freedoom" switch
  • made ZS friendly
  • eliminated almost all boot-text
  • removed "-file" limitation
  • removed quit confirmation

Launch Module:

  • FastLaunches using current settings without any PWAD
  • launch wad files from file browser with either iDoom or hDoom
  • setting to choose to launch with either iDoom or hDoom
  • setting to choose to launch with or without FreeDM IWAD

To do:

  • none

Changelog [keep untouched till beta release]

About

iPodLinux port of Doom, a classical first person shooter game, using hotdog

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages