Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Conway's Game of Life

Play Store Screenshots Conway's Game of Life app that focuses on UI and optimisation.

This app uses default principles of Conway's Game of Life, go check them out on Wikipedia.

PlayStoreGitHub

Features

  • Customizability
  • Optimization
  • Adaptibility
  • Colorfulness
  • Interactivity

Customizability

The app is built to allow users change cell display in any way they want: add or remove borders between cells, make corners of the cells rounded and change colors of both live and dead cells. Users also can select delay between grid updates, thus allowing for speed controls.

Optimization

The app is optimised to run well on any device, with option to scale down cells to make a larger grid (which is a resource-heavy task to render). It has separate generator, that generates grid on-demand as a two-dimentional array of dead or alive cells. It allows for on-the-fly changes of grid size. Generated frames are not displayed as an image, rather are drawn on a grid that allows for interactions and easy cell style adjustments. Generation runs as a asynchronous process which allows UI to be lag-free and to apply visual changes very fast.

Adaptibility

App can run on Android, ChromeOS, Windows and any other supported by Flutter platform. Platforms like web are not tested, but anyone can use this repository to build it on any platform. The app works fine with both touch controls and mouse.

Colorfulness

If the device supports custom theming (Android 12+ and latest Chrome OS), then you can select to color cells using device accent colors and UI inherits theme and color of the device to make experiense seamless.

Interactivity

Using mouse pointer or touch controls, users can "draw" on a grid, selecing cells to change their state. This allows for possibilities to draw something as a pixel art and make patterns, such as spaceships and oscillators.

More screenshots

Play Store ScreenshotsPlay Store Screenshots

Releases

Used by

Contributors

Languages