Feature improvement - Allow for all display creation flags to be later adjusted. #11

Description

@PycraftDeveloper

Describe what portion of the API could be improved.
Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

What improvement would you make?
I would allow for all flags to be changed after display creation.

Do you have any suggestions on how we would make those improvements?
Destroy the window and recreate it, now we don't need to worry about the GLFW context.

Urgency
Not currently urgent.


What happens next?
After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

  • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

  • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

Activity

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PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Feature improvement - Allow for all display creation flags to be later adjusted. #11

    Description

    @PycraftDeveloper

    Describe what portion of the API could be improved.
    Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

    What improvement would you make?
    I would allow for all flags to be changed after display creation.

    Do you have any suggestions on how we would make those improvements?
    Destroy the window and recreate it, now we don't need to worry about the GLFW context.

    Urgency
    Not currently urgent.


    What happens next?
    After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

    • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

    • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

    Activity

    Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

    Metadata

    Metadata

    Labels

    PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Feature improvement - Allow for all display creation flags to be later adjusted. #11

      Description

      @PycraftDeveloper

      Describe what portion of the API could be improved.
      Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

      What improvement would you make?
      I would allow for all flags to be changed after display creation.

      Do you have any suggestions on how we would make those improvements?
      Destroy the window and recreate it, now we don't need to worry about the GLFW context.

      Urgency
      Not currently urgent.


      What happens next?
      After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

      • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

      • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

      Metadata

      Metadata

      Labels

      PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

      Projects

      No projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Feature improvement - Allow for all display creation flags to be later adjusted. #11

        Description

        @PycraftDeveloper

        Describe what portion of the API could be improved.
        Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

        What improvement would you make?
        I would allow for all flags to be changed after display creation.

        Do you have any suggestions on how we would make those improvements?
        Destroy the window and recreate it, now we don't need to worry about the GLFW context.

        Urgency
        Not currently urgent.


        What happens next?
        After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

        • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

        • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

        Activity

        Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

        Metadata

        Metadata

        Labels

        PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Feature improvement - Allow for all display creation flags to be later adjusted. #11

          Description

          @PycraftDeveloper

          Describe what portion of the API could be improved.
          Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

          What improvement would you make?
          I would allow for all flags to be changed after display creation.

          Do you have any suggestions on how we would make those improvements?
          Destroy the window and recreate it, now we don't need to worry about the GLFW context.

          Urgency
          Not currently urgent.


          What happens next?
          After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

          • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

          • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Labels

          PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

          Projects

          No projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Feature improvement - Allow for all display creation flags to be later adjusted. #11

            Description

            @PycraftDeveloper

            Describe what portion of the API could be improved.
            Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

            What improvement would you make?
            I would allow for all flags to be changed after display creation.

            Do you have any suggestions on how we would make those improvements?
            Destroy the window and recreate it, now we don't need to worry about the GLFW context.

            Urgency
            Not currently urgent.


            What happens next?
            After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

            • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

            • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

            Activity

            Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

            Metadata

            Metadata

            Labels

            PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Feature improvement - Allow for all display creation flags to be later adjusted. #11

              Description

              @PycraftDeveloper

              Describe what portion of the API could be improved.
              Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

              What improvement would you make?
              I would allow for all flags to be changed after display creation.

              Do you have any suggestions on how we would make those improvements?
              Destroy the window and recreate it, now we don't need to worry about the GLFW context.

              Urgency
              Not currently urgent.


              What happens next?
              After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

              • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

              • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Labels

              PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

              Projects

              No projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Feature improvement - Allow for all display creation flags to be later adjusted. #11

                Description

                @PycraftDeveloper

                Describe what portion of the API could be improved.
                Currently some flags cannot be changed after the window is created. This was a design decision when using OpenGL but this no longer stands now we are using BGFX.

                What improvement would you make?
                I would allow for all flags to be changed after display creation.

                Do you have any suggestions on how we would make those improvements?
                Destroy the window and recreate it, now we don't need to worry about the GLFW context.

                Urgency
                Not currently urgent.


                What happens next?
                After you submit a feature improvement to us, we will react to the message to indicate we are reviewing your input. Then we will try and get back to you as soon as possible with an idea if we are pursuing this feature or not.

                • If we choose to add this feature improvement we will let you know when this feature will be added to PMMA (remember we are a small team.) Then close the issue once that feature has been added and documented.

                • If we choose not to go through with your suggestion (the unlikely option) then don't be disheartened, we continually review and make changes to PMMA so your feature improvement may get reconsidered again at another time.

                Activity

                Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                Metadata

                Metadata

                Labels

                PMMA 5.1Will be resolved ready for the release of.enhancementNew feature or request

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions