Releases: PycraftDeveloper/Pycraft

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Pycraft-TEST

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@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

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Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

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@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

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@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

Choose a tag to compare

@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

Choose a tag to compare

@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

Choose a tag to compare

@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

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@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Releases: PycraftDeveloper/Pycraft

Release list

Pycraft-TEST

Choose a tag to compare

@PycraftDeveloperPycraftDeveloper released this 25 Apr 08:50

my banner

Pycraft is the OpenGL, open world, video game made with Python.



GitHub all releases

Contents

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in Python have been ignored, we believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for us hasn't been an easy experience, far from it but we have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that gap in documentation. Pycraft then is a trial project, as we learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because we are learning and testing what we have learned, so hopefully for people in the future it will be an easier experience. Also, don't forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as we learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

Setup

Note: Python version 3.7 to 3.11 is required!

Installing the project (recommended)

The way to install Pycraft is changing. For the best experience, we recommend this installation approach:

  1. Navigate to the most recent release of Pycraft in the releases section
  2. Download the installer in your desired format.
  3. Run the installer and follow the installation instructions.

Installing the project (manual approach)

The way we develop Pycraft is changing with code developed here and the resources hosted through MediaFire. The new installer is built to handle this, and is recommended, however if you wanted to install Pycraft on your system manually, do the following:

  1. Download the source code for the most recent release of Pycraft in the releases section
  2. Extract the contents to a directory of your choosing on your system.
  3. Download the resources for Pycraft, found here
  4. Extract the contents to the same directory as the code on your system.
  5. You should end up with two sub-directories called: src and resources.
  6. Run the command: pip install -r requirements.txt from the directory you just installed Pycraft to. This installs Pycraft's dependencies.

Note: When installing Pycraft manually, you will not automatically be updated to the latest version when a newer version is available.

Execution

Regardless of how you installed Pycraft, automatically or manually, the same process applies to you:
You need to locate in that installation directory to a file called main.py. Run this Python file through your preferred version of Python.
*** Custom environments! **

Note: We strongly advise you make a shortcut to this location on your system

Credits

With thanks to;

Python
OpenGL
OpenCV
Blender
Gimp Gnu Image Manipulation Program
Inkscape
Visual Studio Code
Visual Studio
GitHub
Stack Overflow
NumPy
Windows
Edge

Understanding the release notes

This section will hopefully provide additional information on helping to read the release notes.

  • Points detailed after the "Feature" tag are what was focused on in the update and will likely always be present in each update, often this is the most significant area of the update.
  • Points detailed after the "Bug-Fix" tag are likely to be the most frequent, they outline the most major bugs that have been fixed in this update, although they are not the only bugs that have been fixed.
  • Points detailed after the "Performance" tag are used where there have been significant performance improvements to the project.
  • Points detailed after the "Identified-Bugs" tag are bugs that have been identified in the project and that haven't been fixed as of writing the release notes, these are significant issues and will be fixed as soon as p...
Read more