xgpu is an aggressively typed, red-squiggle-free Python binding
of wgpu-native, autogenerated from
the upstream C headers.
Not 'production ready'.
Wheels are built for Mac (x86 only), Windows, and Linux for Python 3.7+:
pip install xgpu
Why another webgpu/wgpu_native binding when wgpu-py already exists and is semi-mature?
- Typing:
xgputakes full advantage of Python type annotations, enabling quality of life features like IDE autocomplete for enum values - Up to date:
xgpuis 99% autogenerated from the headers, and aims to always be in sync with the latestwgpu-nativerelease - Performance:
xgpuis substantially faster thanwgpu
xgpu is a mostly 1-to-1 binding of webgpu.h (+wgpu.h from wgpu-native).
xgpu largely tries to maintain the names from webgpu.h rather than localizing
them into Python's conventions.
- Names keep their formatting from
webgpu.hbut loseWGPUprefixes:WGPUTextureSampleType->TextureSampleType - Fields:
WGPUAdapterProperties.vendorName->AdapterProperties.vendorName - Member functions:
wgpuDeviceHasFeature->Device.hasFeature - Enum values:
WGPUTextureUsage_CopySrc->TextureUsage.CopySrc- Names invalid in Python are prefixed with "_":
WGPUBufferUsage_None->BufferUsage._None,WGPUTextureDimension_2D->TextureDimension._2D
- Names invalid in Python are prefixed with "_":
webgpu.h requires constructing various structs, for example WGPUExtent3D. These can be created in two ways:
# Recommended: create explicit initialized struct (note lowercase name)extents=xgpu.extent3D(width=100, height=100, depthOrArrayLayers=1)
# Alternative: create 0-initialized struct and then mutate valuesextents=xgpu.Extent3D()
extents.width=100extents.height=100extents.depthOrArrayLayers=1As a C API, webgpu.h follows typical C convention for member functions, which is to define
them like:
uint32_twgpuTextureGetHeight(WGPUTexturetexture)In xgpu these become genuine member functions, e.g.,
classTexture:
defgetHeight(self) ->intSome webgpu.h functions and structs take arrays using the convention of passing first
the array item count, and then the array pointer, e.g.,
voidwgpuQueueSubmit(WGPUQueuequeue, size_tcommandCount, WGPUCommandBufferconst*commands)
typedefstructWGPUPipelineLayoutDescriptor {
// ...size_tbindGroupLayoutCount;
WGPUBindGroupLayoutconst*bindGroupLayouts;
} WGPUPipelineLayoutDescriptor;These are translated to take lists:
classQueue:
defsubmit(self, commands: List[CommandBuffer]])
defpipelineLayoutDescriptor(*, bindGroupLayouts: List["BindGroupLayout"])Enums are translated into IntEnums:
mode=xgpu.AddressMode.MirrorRepeatprint(int(mode)) # 2print(mode.name) # "MirrorRepeat"mode=xgpu.AddressMode(2)
print(mode.name) # "ClampToEdge"Some enums are meant to be ORed together into bitflags. These can be combined in the natural way:
usage=xgpu.BufferUsage.MapRead|xgpu.BufferUsage.CopyDstprint(usage) # prints: 9This works because IntEnums inherit all the int methods include bitwise
operations; however, this discards the type information.
A slightly more annoying but type-safer way is:
usage=xgpu.BufferUsage.MapRead.asflag() |xgpu.BufferUsage.CopyDstprint(usage) # prints: BufferUsage.MapRead | BufferUsage.CopyDstYou can also create typed flags from bare ints:
usage=xgpu.BufferUsageFlags(0b1001)
print(usage) # prints: BufferUsage.MapRead | BufferUsage.CopyDstYou can test for a particular flag with the python in operator:
has_map_read=xgpu.BufferUsage.MapReadinmybuffer.getUsage()Callbacks must be explicitly wrapped in the appropriate callback type:
defmy_adapter_cb(status: xgpu.RequestAdapterStatus, gotten: xgpu.Adapter, msg: str):
print(f"Got adapter with msg:'{msg}', status: {status.name}")
cb=xgpu.RequestAdapterCallback(my_adapter_cb)The webgpu.h structure chaining convention is represented by ChainedStruct, whose
constructor takes a list of Chainable and automatically creates the linked chain.
shader_source="""..."""shader=device.createShaderModule(
nextInChain=xgpu.ChainedStruct(
[xgpu.shaderModuleWGSLDescriptor(code=shader_source)]
),
hints=[],
)xgpu has two translations for void *: VoidPtr represents a pointer to
opaque data (e.g., a window handle) while DataPtr represents a pointer
to a sized data structure (e.g., texture data you want to upload).
For example,
# Note use of VoidPtr.NULL and VoidPtr.raw_castsurf_desc=xgpu.surfaceDescriptorFromWindowsHWND(
hinstance=xgpu.VoidPtr.NULL,
hwnd=xgpu.VoidPtr.raw_cast(self.window_handle),
)
# DataPtr.wrap can wrap anything supporting the 'buffer' interfacebytedata=bytearray(100)
wrapped=xgpu.DataPtr.wrap(bytedata)
queue.writeBuffer(
buffer=some_buffer, bufferOffset=0,
data=wrapped
)
# This includes numpy arraysmy_array=np.ones(100, dtype=np.float32)
wrapped=xgpu.DataPtr.wrap(my_array)You will need bun to run the codegen. Deno might
work but just go ahead and install bun. You will also need to have
ruff and cffi installed in python (pip install ruff cffi).
Then:
python codegen/fetch_wgpu_bins.py
bun codegen/generate.ts
cd xgpu
python _build_ext.py
cd ..
pip install .