Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

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Stars

6 stars

Watchers

6 watching

Forks

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

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6 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

RmlUi - The HTML/CSS User Interface Library Evolved

RmlUi

RmlUi - now with added boosters taking control of the rocket, targeting your games and applications.


Chat on GitterBuild StatusBuild status

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

RmlUi uses the time-tested open standards XHTML1.0 and CSS2.0 while borrowing features from HTML5 and CSS3, and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space. Please have a look at the supported RCSS properties and RML elements.

Documentation is located at https://mikke89.github.io/RmlUiDoc/

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Full animation and transform support.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.
  • Easily integrated and extensible with Lua scripting.

Controllable

  • The user controls their own update loop, calling into RmlUi as desired.
  • The library strictly runs as a result of calls to its API, never in the background.
  • Input handling and rendering is performed by the user.
  • The library generates vertices, indices, and textures for the user to render how they like.
  • File handling and the font engine can optionally be fully replaced by the user.

Integrating RmlUi

Here are the general steps to integrate the library into a C++ application, have a look at the documentation for details.

  1. Build RmlUi using CMake and your favorite compiler, or fetch the Windows library binaries.
  2. Link it up to your application.
  3. Implement the abstract system interface and render interface.
  4. Initialize RmlUi with the interfaces, create a context, provide font files, and load a document.
  5. Call into the context's update and render methods in a loop, and submit input events.
  6. Compile and run!

Several samples demonstrate everything from basic integration to more complex use of the library, feel free to have a look for inspiration.

Dependencies

In addition, a C++14 compatible compiler is required.

Example: Basic document

In this example a document is created using a templated window. The template is optional but can aid in achieving a consistent look by sharing it between multiple documents.

Document

hello_world.rml

<rml><head><title>Hello world</title><linktype="text/template" href="window.rml" /><style>body
{
width:200px;
height:100px;
margin: auto;
}
</style></head><bodytemplate="window">
Hello world!
</body></rml>

Window template

window.rml

<templatename="window" content="content"><head><linktype="text/rcss" href="rml.rcss"/><linktype="text/rcss" href="window.rcss"/></head><body><divid="title_header">RmlUi</div><divid="content"/></body></template>

No styles are defined internally, thus rml.rcss can be included for styling the standard elements.

Style sheet

window.rcss

body
{
font-family: Delicious;
font-weight: normal;
font-style: normal;
font-size:15px;
color:#6f42c1;
background:#f6f8fa;
text-align: center;
padding:2em3em;
border:2px#ccc;
}
#title_header
{
color:#9a42c5;
font-size:1.5em;
font-weight: bold;
padding-bottom:1em;
}

Rendered output

Hello world document

Gallery

Game interfaceGame interface from the 'invader' sample

Game menuGame menu

Form controlsForm controls from the 'demo' sample

SandboxSandbox from the 'demo' sample, try it yourself!

Transition
Transitions on mouse hover (entirely in RCSS)

Transform
Animated transforms (entirely in RCSS)

To see more examples of animations and transitions in action, have a look at the videos in the animations documentation.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
Copyright (c) 2019 The RmlUi Team, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

libRocket - The HTML/CSS User Interface library

Resources

Stars

6 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages