Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Input and Output Data

Tyler edited this page Aug 25, 2018 · 2 revisions

Input and output data are controlled by this specification: https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs

Based on that file, classes are auto-generated in the rlbot.flat namespace, e.g. rlbot.flat.GameTickPacket.

Game Tick Packet

GameTickPacket is a class that holds most information about the game like car and ball positions, the game clock, etc. In the Java example, we have chosen to translate the GameTickPacket into our own DataPacket object because:

  • It is generally wise in software engineering to translate to your own business objects. If the framework changes the data format, you will only need to alter your code in one place (the translation), and your complicated bot logic can stay the same.
  • The classes in the rlbot.flat namespace are not particularly useful. They have no functions and their read access is a bit slow because the data is stored in a way that you might not expect.

We have not done a complete job of giving DataPacket 100% of the available data. Modify the files in https://github.com/RLBot/RLBotJavaExample/tree/master/src/main/java/rlbotexample/input if you find that you need more of what GameTickPacket offers. You can look at https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs or use your IDE to see what's available.

Boost Data

Java has a convenience class called BoostManager that helps you get the combined location and status information for boost pads (location and status data come from separate sources). https://github.com/RLBot/RLBotJavaExample/blob/master/src/main/java/rlbotexample/boost/BoostManager.java

Feel free to modify this file if you want, it's just there to get you started and not part of the framework.

Dropshot Data

See the central wiki here: https://github.com/RLBot/RLBot/wiki/Dropshot

Clone this wiki locally