Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Eric Veilleux edited this page Mar 14, 2021 · 15 revisions

An example of a bot using quick chat

Basics

Sending

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
returncontroller

This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.

We must import QuickChats from the rlbot module in order to use quick chats (line 2). The method send_quick_chat (line 8) exists in the BaseAgent class, so our QuickChatExampleAgent automatically inherits this class method when deriving from BaseAgent.

The first parameter of send_quick_chat is the visibility of our chat message we're going to send. This is a bool (True for team-only or False for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY, QuickChat.CHAT_EVERYONE, or QuickChat.CHAT_NONE instead for clarity's sake.

The second parameter of send_quick_chat is the actual message of the chat message. A few examples are Information_IGotIt, Compliments_GreatClear, Reactions_Calculated, Apologies_NoProblem, or PostGame_Gg. You can find the full list below (or here).

Receiving

To act or respond to another bot's quickchat messages, we do the following.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsclassQuickChatExampleAgent(BaseAgent):
defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
returnSimpleControllerState()
defhandle_quick_chat(self, index, team, quick_chat):
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Okay)

Whenever another bot sends a quickchat message, our bot's handle_quick_chat function will be called. The index and team parameters are the index and team of the sender, and quick_chat is an enum describing the quick chat message.

In the case above, whenever a message is received, our bot will respond with the "Wow!" message.

Realistic Example

Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.

fromrlbot.agents.base_agentimportBaseAgentfromrlbot.utils.structures.quick_chatsimportQuickChatsdefget_game_score(packet: GameTickPacket):
score= [0, 0] # Index 0 is team0, index 1 is team1forcarinpacket.game_cars:
score[car.team] +=car.score_info.goalsreturnscoreclassQuickChatExampleAgent(BaseAgent):
definitialize_agent():
self.previous_frame_opponent_score=0defget_output(self, packet: GameTickPacket) ->SimpleControllerState:
controller=SimpleControllerState()
current_score=get_game_score(packet)
ifself.previous_frame_opponent_score<current_score[notself.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score=current_score[notself.team]
returncontrollerdefhandle_quick_chat(self, index, team, quick_chat):
ifteam!=self.teamandquick_chat==QuickChats.Compliments_NiceShot:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_Thanks)

We've implemented the get_game_score function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.

Additionally, by using the handle_quick_chat function in BaseAgent, we respond to other bot's quick chats as well. So whenever another bot says nice shot, we can say thanks.

Note: initialize_agent is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score. It is recommended to use initialize_agent instead of overriding __init__ and calling super, because the bot may not be fully ready (e.g. self.get_field_info will not work) when the bot object is being created.

Available Quickchat Commands

The following quickchat commands are available to use.

Information

  • Information_IGotIt
  • Information_NeedBoost
  • Information_TakeTheShot
  • Information_Defending
  • Information_GoForIt
  • Information_Centering
  • Information_AllYours
  • Information_InPosition
  • Information_Incoming

Compliments

  • Compliments_NiceShot
  • Compliments_GreatPass
  • Compliments_Thanks
  • Compliments_WhatASave
  • Compliments_NiceOne
  • Compliments_WhatAPlay
  • Compliments_GreatClear
  • Compliments_NiceBlock

Reactions

  • Reactions_OMG
  • Reactions_Noooo
  • Reactions_Wow
  • Reactions_CloseOne
  • Reactions_NoWay
  • Reactions_HolyCow
  • Reactions_Whew
  • Reactions_Siiiick
  • Reactions_Calculated
  • Reactions_Savage
  • Reactions_Okay

Apologies

  • Apologies_Cursing
  • Apologies_NoProblem
  • Apologies_Whoops
  • Apologies_Sorry
  • Apologies_MyBad
  • Apologies_Oops
  • Apologies_MyFault

Post Game

  • PostGame_Gg
  • PostGame_WellPlayed
  • PostGame_ThatWasFun
  • PostGame_Rematch
  • PostGame_OneMoreGame
  • PostGame_WhatAGame
  • PostGame_NiceMoves
  • PostGame_EverybodyDance

Custom Quickchats

The following are custom quickchats made by bot makers.

  • Custom_Toxic_WasteCPU ("Waste of CPU cycles")
  • Custom_Toxic_GitGut ("Git gud*")
  • Custom_Toxic_DeAlloc ("De-Allocate Yourself")
  • Custom_Toxic_404NoSkill ("404: Your skill not found")
  • Custom_Toxic_CatchVirus ("Get a virus")
  • Custom_Useful_Passing ("Passing!")
  • Custom_Useful_Faking ("Faking!")
  • Custom_Useful_Demoing ("Demoing!")
  • Custom_Useful_Bumping ("BOOPING")
  • Custom_Compliments_TinyChances ("The chances of that was 47525 to 1*")
  • Custom_Compliments_SkillLevel ("Who upped your skill level?")
  • Custom_Compliments_proud ("Your programmer should be proud")
  • Custom_Compliments_GC ("You're the GC of Bots")
  • Custom_Compliments_Pro ("Are you Bot? *")
  • Custom_Excuses_Lag ("Lag")
  • Custom_Excuses_GhostInputs ("Ghost inputs")
  • Custom_Excuses_Rigged ("RIGGED")
  • Custom_Toxic_MafiaPlays ("Mafia plays!")
  • Custom_Exclamation_Yeet ("Yeet!")

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