Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Tyler edited this page Mar 20, 2022 · 2 revisions

Error: The project file that was selected failed to load.

We're using Scratch 3.0 which is pre-release and a bit buggy. Sometimes the save gets corrupted. Here's how to avoid that, and recover your file if it does get corrupted:

  • If you somehow insert null values into a list or variable then save your project, it will be broken.

General strategy for recovering the file:

  1. Hit F12 in your browser to view the javascript console and read the error that appears when you try to upload the broken file. It will look something like this:
gui {"validationError":"Could not parse as a valid SB2 or SB3 project.","sb2Errors":[{"keyword":"required","dataPath":"","schemaPath":"#/required","params":{"missingProperty":"objName"},"message":"should have required property 'objName'"}],"sb3Errors":[{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/0/type","params":{"type":"string"},"message":"should be string"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf/1/type","params":{"type":"number"},"message":"should be number"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/definitions/stringOrNumber/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"},{"keyword":"type","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf/1/type","params":{"type":"boolean"},"message":"should be boolean"},{"keyword":"oneOf","dataPath":".targets[0].lists['g*`|xWn5EppiH.9NKPVF'][1][0]","schemaPath":"#/oneOf","params":{"passingSchemas":null},"message":"should match exactly one schema in oneOf"}]}
  1. Your sb3 is really a zip file, so unzip it and look inside project.json.
  2. Search for the variable name mentioned in the error message (in this example it was xWn5EppiH.9NKPVF, yours will be different) and see if there's anything funky saved in it, and manually make a fix. For a list, you could delete the list items. For a variable, you could set it to "".
  3. Then put the fixed version of project.json back in the zip and try uploading again.

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