Summary
When panning rapidly (especially across a multi-puck TMA slide), tiles render inconsistently — some pucks appear with different brightness/contrast or partial fills, and edge-detail popups can get stuck on `loading...` mid-pan.
Symptoms
- During or right after a fast pan, adjacent pucks in the same view render with visually distinct brightness/intensity (some appear ~30% dimmer than expected, others appear correct)
- Looks like tile-loading order issue: stale tiles from a prior viewport linger, new tiles render on top in patches → uneven mosaic
- Resolves to a clean render after pan stops and tiles fully reload (a few seconds)
- The `EDGE` info popup can also show `loading...` while a click-target is being resolved against a still-loading region
Repro
- Open a multi-puck Xenium TMA dataset
- Zoom out to bird's-eye / overview level
- Pan rapidly across the slide (mouse drag) or use the minimap to jump
- Observe the patchy/inconsistent puck rendering during/just after the pan
Likely causes
- Tile fetch queue not cancelled on viewport change → late-arriving tiles paint stale data over fresh
- Cache eviction inconsistent across the pyramid levels currently visible
- No debounce on the edge-detail fetch when the click position is moving
Suggested fixes
- Cancel in-flight tile requests when viewport changes significantly
- Render a low-res placeholder while higher-res tiles load (instead of leaving stale tiles)
- Debounce or invalidate edge-detail queries when pan is active
Use case driving this
Currently doing a manuscript-level audit comparing LR mechanisms across multiple pucks of a Xenium TMA. Scrolling between pucks rapidly is the common path; the artifact makes brightness comparisons unreliable until the user pauses and waits for a clean render.
Versions
TissuePlex v0.2.0 (post-sync from RaredonLab/TissuePlex:dev on 2026-05-28)
Summary
When panning rapidly (especially across a multi-puck TMA slide), tiles render inconsistently — some pucks appear with different brightness/contrast or partial fills, and edge-detail popups can get stuck on `loading...` mid-pan.
Symptoms
Repro
Likely causes
Suggested fixes
Use case driving this
Currently doing a manuscript-level audit comparing LR mechanisms across multiple pucks of a Xenium TMA. Scrolling between pucks rapidly is the common path; the artifact makes brightness comparisons unreliable until the user pauses and waits for a clean render.
Versions
TissuePlex v0.2.0 (post-sync from RaredonLab/TissuePlex:dev on 2026-05-28)