Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

🛠️ Unity Visual Scripting: Community Addons

Join the discord

Discord Banner

A community-driven project extending Unity Visual Scripting with custom nodes, assets, helpers and more!

Important

The original creators have moved on. This project is now managed by new maintainers!


🌿 Branches & Compatibility

  • master: Targets the current Unity Visual Scripting.
  • bolt-main: Legacy support for Bolt. (No longer receiving updates).

🚀 Installation

Option 1: Via Package Manager (Recommended)

  1. Open the Unity Package Manager.
  2. Click the + button > Add package from git URL...

  1. Paste the following:
    • For Visual Scripting:https://github.com/RealityStop/Bolt.Addons.Community.git
    • For Bolt:https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

Option 2: Manual Installation

Add the following line to your Packages/manifest.json under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

Warning

If updating from pre-3.0, please DELETE any Bolt.Addons.Community.dll files in your Plugins folder before installing.

Final Step: Go to Project Settings > Visual Scripting and click Regenerate Nodes.


📦 What's Included?

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:

🧩 Node Library

CategoryUnitsDocs
Control FlowBranch (Params), Gate, Edge Trigger, Change Detect, Chance Flow, Limited Trigger, Latch, If (Next), ElseIf, Flow/Value Reroute, Flow To CoroutineWiki
Events & DelegatesOn Every X Seconds, On Variable Changed, Defined/Return Events, Channel Events, Delegate Binding (Invoke, Bind, Unbind)Wiki
Variables & DataIncrement/Decrement, Plus Equals, Save/Clear Variables, Machine Variables, Window VariablesWiki
Math & LogicMath Op, Negate, Curves (Decay, Sigmoid, Exponential, Linear), Logic Params, Toggle Bool, Polarity, BetweenWiki
Strings & TextStringBuilder, Formatting (Bold, Italic, Underline, Strikethrough), String Manipulation (Reverse, Size, Color, Random String)Wiki
Memory & UtilitiesObject Pooling (Init, Retrieve, Return), Clipboard Copy, Counter, Log Node, Stopwatch, Convert, AsWiki
CollectionsArray Operations (Create, Set, Get), Query Node, Random Element, Random NumbersWiki
DocumentationComment, Arrow, Todo, Placeholder Nodes(Stuff Happens, Some Value)Wiki

💎 Assets & Tools

CategoryFeatureDescriptionDocs
Code GenerationC# Asset GeneratorCompiles graphs directly into dependency-free C# classes, delegates, enums, interfaces, and structs (Experimental).Wiki
Editor UIEditor Window ViewBuild custom Unity editor windows directly using Visual Scripting graphs.Wiki
WizardsNode Creation WizardAutomated editor script to generate boilerplate code for new custom units.Wiki
WizardsDescriptor Creation WizardAutomated editor script to generate unit descriptors.Wiki

🛠️ Workflow Enhancements

ToolFunctionDocs
Selection to MacroInstantly collapse selected node clusters into Subgraphs or Macros.Wiki
Graph SnippetsStore, share, and reuse standard node patterns across projects.Wiki
Node FinderProject-wide search tool for finding nodes and other elements within any graph or subgraph.Wiki

👥 Community & Credits

Maintainers

  • Active Maintainers: S2NX7
  • Legacy Authors: Reality.Stop() • JasonJonesLASM

Note

Special Thanks to Contributors:
Necka • AFoolsDuty • Eka • Silence • PurerLogic • Tomate Salat • Spyboticer • omega-ult

About

A community-driven project for extending Unity Bolt

Resources

Stars

266 stars

Watchers

33 watching

Forks

Releases

Packages

Used by

Contributors

Languages