Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

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The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

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📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

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⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
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2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
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Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
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Successfully merging this pull request may close these issues.

2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
Copy Markdown
Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
Copy Markdown
Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
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@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
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Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
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Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
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Successfully merging this pull request may close these issues.

2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
Copy Markdown
Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@coderabbitaicoderabbitaiBot left a comment

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
Copy Markdown
Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@coderabbitaicoderabbitaiBot left a comment

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
5 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@TheAenema@Arctis-Fireblight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fixed PropertyInfo Default Usage from Dictionary - #34

Merged
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master
Feb 2, 2026
Merged

Fixed PropertyInfo Default Usage from Dictionary#34
Arctis-Fireblight merged 1 commit into
Redot-Engine:masterfrom
Selciner-Games:master

Conversation

@TheAenema

@TheAenemaTheAenema commented Feb 2, 2026

Copy link
Copy Markdown
Contributor

The editor currently doesn’t respect PropertyInfo usage flags when adding new Editor Settings through GDExtension. It always assigns a default usage value, which triggers warnings on startup.

This PR adds a check for PROPERTY_USAGE_NONE and skips setting the usage field entirely in that case, preventing the warning from being generated at startup.

if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

Summary by CodeRabbit

  • Bug Fixes
    • Property information serialization now omits default values, reducing unnecessary data in serialized output.

@coderabbitai

coderabbitaiBot commented Feb 2, 2026

Copy link
Copy Markdown
📝 Walkthrough

Walkthrough

Modified PropertyInfo's to_dict() serialization to conditionally include the "usage" field only when usage is not PROPERTY_USAGE_NONE, reducing unnecessary data in serialized dictionaries for properties with default usage values.

Changes

Cohort / File(s)Summary
PropertyInfo Serialization
include/godot_cpp/core/property_info.hpp
Modified to_dict() to conditionally include "usage" field only when usage is not PROPERTY_USAGE_NONE, avoiding redundant default values in serialized output.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

🐰 A PropertyInfo cleaned its pack,
Removing "usage" when defaults came back,
Smaller dicts now skip what's not needed—
Our efficiency plea has succeeded! ✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check nameStatusExplanationResolution
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Title check✅ PassedThe title accurately describes the main change: fixing PropertyInfo's default usage behavior when converting to a Dictionary by conditionally excluding 'usage' when it equals PROPERTY_USAGE_NONE.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@include/godot_cpp/core/property_info.hpp`:
- Around line 83-85: The serialization omits the "usage" key when
PropertyInfo::usage == PROPERTY_USAGE_NONE, but PropertyInfo::from_dict()
currently falls back to PROPERTY_USAGE_DEFAULT when the key is absent, breaking
roundtrip fidelity; update PropertyInfo::from_dict() to set usage to
PROPERTY_USAGE_NONE when the "usage" key is missing (e.g., check
dict.has("usage") or equivalent) so that missing key restores
PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT, referencing the
PropertyInfo struct and its usage field and the constants PROPERTY_USAGE_NONE /
PROPERTY_USAGE_DEFAULT to locate the change.

Comment on lines +83 to +85
if (usage != PROPERTY_USAGE_NONE) {
dict["usage"] = usage;
}

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⚠️ Potential issue | 🟠 Major

Potential roundtrip inconsistency with from_dict().

When usage == PROPERTY_USAGE_NONE, the "usage" key is now omitted from the dictionary. However, from_dict() (lines 106-108) leaves usage at the struct default PROPERTY_USAGE_DEFAULT when the key is missing. This means:

  • PropertyInfo with usage = PROPERTY_USAGE_NONEDictionaryfrom_dict()usage = PROPERTY_USAGE_DEFAULT

If roundtrip fidelity is needed, consider updating from_dict() to default to PROPERTY_USAGE_NONE when the "usage" key is absent:

Proposed fix to align from_dict() behavior
 static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_NONE; // Match to_dict() behavior when key is missing
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
🤖 Prompt for AI Agents
In `@include/godot_cpp/core/property_info.hpp` around lines 83 - 85, The
serialization omits the "usage" key when PropertyInfo::usage ==
PROPERTY_USAGE_NONE, but PropertyInfo::from_dict() currently falls back to
PROPERTY_USAGE_DEFAULT when the key is absent, breaking roundtrip fidelity;
update PropertyInfo::from_dict() to set usage to PROPERTY_USAGE_NONE when the
"usage" key is missing (e.g., check dict.has("usage") or equivalent) so that
missing key restores PROPERTY_USAGE_NONE instead of PROPERTY_USAGE_DEFAULT,
referencing the PropertyInfo struct and its usage field and the constants
PROPERTY_USAGE_NONE / PROPERTY_USAGE_DEFAULT to locate the change.

@Arctis-Fireblight
Arctis-Fireblight merged commit e36a8bf into Redot-Engine:masterFeb 2, 2026
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2 participants

@TheAenema@Arctis-Fireblight