Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

MBProgressHUD Build Status

##What's new

Blurred background like original iOS7 have been added!!! You can just use it like what you did before, but the effect is addded.

The blur idea is come from 7Blur. I add it to MBProgress and fit it to both ARC and non-ARC.

Project now requir Accelerate.framework library.

For the record, the blur effect is only supported on iOS7 or obove. I am still working on things under iOS7, pull requests are welcome! If there is any problem, please let me know.

Also Edited some text color of the example project to debug the effect.

##The Olds

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.

Requirements

MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:

  • Foundation.framework
  • UIKit.framework
  • CoreGraphics.framework

You will need LLVM 3.0 or later in order to build MBProgressHUD.

Adding MBProgressHUD to your project

Cocoapods

CocoaPods is the recommended way to add MBProgressHUD to your project.

  1. Add a pod entry for MBProgressHUD to your Podfile pod 'MBProgressHUD', '~> 0.8'
  2. Install the pod(s) by running pod install.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Source files

Alternatively you can directly add the MBProgressHUD.h and MBProgressHUD.m source files to your project.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.h and MBProgressHUD.m onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project.
  3. Include MBProgressHUD wherever you need it with #import "MBProgressHUD.h".

Static library

You can also add MBProgressHUD as a static library to your project or workspace.

  1. Download the latest code version or add the repository as a git submodule to your git-tracked project.
  2. Open your project in Xcode, then drag and drop MBProgressHUD.xcodeproj onto your project or workspace (use the "Product Navigator view").
  3. Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add libMBProgressHUD.a. You might also need to add MBProgressHUD to the Target Dependencies list.
  4. Include MBProgressHUD wherever you need it with #import <MBProgressHUD/MBProgressHUD.h>.

Usage

The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});

If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[selfdoSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[hud hide:YES];
}];

UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:, setCustomView:, setLabelText:, setLabelFont:, setDetailsLabelText:, setDetailsLabelFont: and setProgress:.

If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.

[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});

You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.

For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).

License

This code is distributed under the terms and conditions of the MIT license.

Change-log

A brief summary of each MBProgressHUD release can be found on the wiki.

About

MBProgressHUD + iOS7BlurBackground

Resources

Stars

0 stars

Watchers

25 watching

Forks

Releases

Packages

Contributors

Languages