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WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
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WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
Skip to content

Repository files navigation

WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
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WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
Skip to content

Repository files navigation

WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
Skip to content

Repository files navigation

WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
Skip to content

Repository files navigation

WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Roonil/WayVes: OpenGL-based Visualiser Framework for Wayland · GitHub
Skip to content

Repository files navigation

WayVes

WayVes Logo

Rendered at 60 FPS using WayVes, Configuration file here

WayVes (Wayland Visualisers) is an OpenGL-driven Visualiser Framework for Linux, on Wayland. Utilises PipeWire to capture Audio Data from Input or Output Devices, and displays the Visuals using the Wayland Layer Shell Protocol, specifically the GTK4 implementation of the Protocol.

Getting Started

Check out the WayVes Wiki here

Features

  • Multiple Visualiser types: NCS, Linear, Angular and Chain
  • Modular Configuration specification via YAML
  • Advanced Customisability for each Visualiser type
  • Hot-reload for GLSL files: Watch your visual changes update in real-time!
  • Full control over various Audio capturing and transformation properties
  • Supports real-time property updates for the Visualisers using Named Pipes
  • Separate Post-Processing Configuration to chain multiple effects
  • Manual attribute overrides for each Visualiser Configuration File - less clutter!

Showcase

BatMobile_clipped.mp4

Everything, Everywhere, All at once! (Wallpaper link: Here)

BatMobile

Enabling Blur using layerrules in Hyprland (top-right Visualiser) (Wallpaper link: Here):

Sea Reflection

The Linear Shader (Wallpaper link: Designed by upklyak / Freepik):

Linear

Oh, you can get something like this too:
Clock
Shows the current time, along with the currently-playing media's progress as colors that go around the clock, all made possible by just piping in the data you want!

Releases

Packages

Contributors

Languages