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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - RyanScott-Dev/PokeApp · GitHub
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Description: This is intended to be a full stack application designed with a variety of features designed to assist the user as they play mainline pokemon games. The first feature to be implemented will allow the user to select Pokemon in the app as they catch them in the game and have the app generate a list of recommended teams to use. Initially the teams will be recommended based on stats and type coverage, each pokemon has a score that is equal to their base stat total (bst) minus the lower value of either their attack or special attack. Teams will first try to generate with most type coverage possible and then filter based on pokemon with higher scores. This team generating method will likely change in the future. Teams will take into account future evolutions of pokemon, for example if a user selects Charmander as a pokemon they have the generator will assume that it can turn into a charizard and generate teams based around that possible evolution in the future. Users will be allowed to "hard-lock" pokemon guaranteeing they will be added to a team, as well as exclude pokemon they have selected they have but do not wish to be considered. There will also be the choice to disallow certain evolution methods from consideration from the team generator most notably trade evolutions.

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