This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Jul 29, 2026. It is now read-only.

Repository files navigation

Support ended on May 31st, 2026. Please use Amethyst Launcher or MojoLauncher.

SolCraftLauncher

SolCraftLauncher logo

Android CIGitHub commit activityDiscord

SolCraftLauncher is a fork of PojavLauncher/Angel Aura Amethyst with more technical added features, new renderers, and some QOL improvements.

Angel Aura Amethyst

Amethyst logo

Android CIGitHub commit activityCrowdinDiscord

From Boardwalk's ashes and PojavLauncher's ruined reputation, here comes Amethyst!

Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and iOS devices.

For more details, check out our wiki!

Table of Contents

Introduction

  • Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on Boardwalk and PojavLauncher
  • This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions)
  • Modding via Forge and Fabric are also supported.
  • This repository contains source code for Android. For iOS/iPadOS, check out Amethyst-iOS.

Getting Amethyst

You can get Amethyst via two methods:

  1. Releases: Download the prebuilt app from our stable releases or automatic builds.
  2. Build from Source: Follow the building instructions below.

Building

Quick Build (Recommended)

The easiest way to build PojavLauncher is to use the pre-built JREs provided by our CI.

  1. Clone the repository: git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git
  2. Build the launcher: ./gradlew :app_pojavlauncher:assembleDebug (Use gradlew.bat on Windows)

The built APK will be located in app_pojavlauncher/build/outputs/apk/debug/.

Detailed Build

If you need more control over the build process, follow these steps:

  1. Java Runtime Environment (JRE): Download the jre8-pojav artifact from our CI auto builds. This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the android-openjdk-build-multiarch repository.

  2. LWJGL: The build instructions for the custom LWJGL are available over the LWJGL repository.

  3. Language List: Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:

    • Linux/macOS:
      chmod +x scripts/languagelist_updater.sh
      bash scripts/languagelist_updater.sh
    • Windows:
      scripts\languagelist_updater.bat
  4. Build GLFW stub:./gradlew :jre_lwjgl3glfw:build

  5. Build the launcher:./gradlew :app_pojavlauncher:assembleDebug (Replace gradlew with gradlew.bat on Windows).

Current Status

  • OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
  • OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
  • Headless mod installer
  • Mod installer with GUI
  • OpenGL in OpenJDK environment
  • OpenAL (works on most devices)
  • Support for Minecraft 1.12.2 and below
  • Support for Minecraft 1.13 and above
  • Support for Minecraft 1.17 (22w13a) and above
  • Game surface zooming
  • New input pipe rewritten to native code
  • Rewritten entire controls system
  • More to come!

Known Issues

See our issue tracker for a list of known issues and their current status.

FAQ

See our wiki for more information.

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the wiki, contribute to the translations, or submit bug reports and feature requests.

Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Support

For support, please join our Discord server.

License

PojavLauncher is licensed under GNU LGPLv3.

Credits & Dependencies

Roadmap

We are currently focusing on:

  • Exploring new rendering technologies.

Future plans include:

  • Improving stability and performance.
  • Enhancing the mod installation experience.

We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our issue tracker.

About

A Minecraft: Java Edition Launcher for Android; PojavLauncher with some extras.

Resources

Stars

62 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages